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                        TT TTT TTTTTT T T T TTTTTT TT
                        TTTTTTTTTT  TT TTT TT TT TT T   T
                      TTTTTTTTTTTTT T T  T  T    T T   T TT
                SSS      TTT   |  T  T T T  TT TT  TTT T   T  T
              SSSSSS    TT   |  T T   T T  T   T  T  T T  T T   T
             SS       TTT  | | | | T   T      T         TT   T    T
            SS       TTT  | | | |    T    T   T  T  T T     T T
             SSS       | | | |             T  T   T   T  T   T  T  T
                SS    | | |             T          T       T         T
 UU   UU         SS  | | |
  UU   UU  SS   SS  | | |
  UU   UU   SSSSS  | | |                    The 'big' Wave.
  U    U              | |      'You STILL can't keep a good wave down!'
 UU   UU  NN      NN | | |       
  UUUUU   NNN    NN   | | | | |
         NN NN   NN        | |   MM     MMM
        NN   NN  NN   AAAA      MM MMMMMM MM
        NN    NNNN   AA  AA    MM   MMMM   M     IIII
       NN      NN   AAAA  AA   M           MM     II
                   AA  AAAAA  MM            M    II
                  AA      AA                 M    II
                           AA                    II
                                                IIII

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Tsunami is one of the oldest original lpMUDs in existence, having been around since at least 1990. It has a long and glorious history. Tsunami features over 20 humanoid races and several nonhumanoid races (such as Dragons, Fey, Monsters, and Horrors!). Players can choose from over 65 elaborate, detailed subclasses spread over 10 guilds. You can own a house or run a business too!

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Subject / AuthorDateDescription
Pksim again - Misery Fri, 20 Jan 2012 20:33:45 PST I still haven't figured out entirely why (I know the direct cause--but not 
why the conditions under which it is occurring are coming up) but the 
PKSIM rank-decay has been taking place multiple times, causing players to 
drop to 0 all the time. I made a change that may fix this--but it's hard 
to say atm. In addition to the change I've added an additional cap to the 
number of times it'll run. Hopefully now we can finally start getting some 
good data on how the proposal would play out.
Re: PK - Misery Sat, 14 Jan 2012 00:19:46 PST On Sun Dec 11 10:31:47 2011, Misery wrote:
> Kidding! pk hasn't changed.

> But, I've put a system in place which is collecting data from your PKs 
and 
> projecting/maintaining a new set of rankings based on some changes I 
would 
> like to make to the system. Over time, we should get a better idea of 
how 
> these changes would play out functionally (though obviously not how 
> they'll affect your behavior as players).

> There's a new (temporary) command, "pksim" which will let you see the 
> simulated ranking list. "help pksim" will give you a *very* barebones 
> explanation of the changes. You may use "pksim enable" to toggle 
> notifications for the simulator. If you toggle notifications, you'll be 
> told at the time of the kill what you would have gained/lost if the 
rules 
> had been active.

> Should the rules work out well and come to fruition, I'll import the 
> blood-point values from the simulation into the working version of these 

> changes--perhaps that's some incentive to try and rank up.

I've changed the PK-sim not to remove players with 0 bp from the rankings, 
so it's easier to see how they track over time. Apologies for my 
protracted absence of late. With luck I'll be back to more regular 
activity in the coming weeks. I've also added some additional logging to 
ensure the decay is taking what it should be.
Re: Native Bonfire - Mercury Mon, 09 Jan 2012 14:00:03 PST On Sat Dec 10 22:27:51 2011, Kilgore wrote:
> The native guild bonfire now randomizes the boosted skill based on
> subclass.  Also, the boost is more beneficial the more player natives
> are on hand for the festivities.

> Cheers,
> Kilgore

Rescinded.
Changelings/heads - Misery Wed, 28 Dec 2011 00:17:16 PST There were some circumstances under which, when offering large numbers of 
heads, the operation would break and you'd lose heads for which you hadn't 
gained piety. I've rewritten most of the offering code to make it more 
efficient--it shouldn't be breaking anymore, but let me know if it does.
Look - Misery Wed, 21 Dec 2011 23:22:12 PST I made some tweaks to look to re-support some new (rarely used) 
functionality that had been lost in another change. Hopefully you won't 
notice anything different--but let me know if you see it misbehaving under 
some circumstances (and be as specific as possible when reporting any 
issues).
Swallow rescinded - Russeldog Tue, 20 Dec 2011 22:09:02 PST The change posted to swallow about a week ago has been
rescinded.
PK - Misery Sun, 11 Dec 2011 10:31:47 PST Kidding! pk hasn't changed.

But, I've put a system in place which is collecting data from your PKs and 
projecting/maintaining a new set of rankings based on some changes I would 
like to make to the system. Over time, we should get a better idea of how 
these changes would play out functionally (though obviously not how 
they'll affect your behavior as players).

There's a new (temporary) command, "pksim" which will let you see the 
simulated ranking list. "help pksim" will give you a *very* barebones 
explanation of the changes. You may use "pksim enable" to toggle 
notifications for the simulator. If you toggle notifications, you'll be 
told at the time of the kill what you would have gained/lost if the rules 
had been active.

Should the rules work out well and come to fruition, I'll import the 
blood-point values from the simulation into the working version of these 
changes--perhaps that's some incentive to try and rank up.
Native Bonfire - Kilgore Sat, 10 Dec 2011 22:27:51 PST The native guild bonfire now randomizes the boosted skill based on
subclass.  Also, the boost is more beneficial the more player natives
are on hand for the festivities.

Cheers,
Kilgore
Swallow - Russeldog Sat, 10 Dec 2011 06:32:25 PST No longer has a cap on how many npcs that can be swallowed.
Consider it as being in a test phase for now, depending on how
it works out it might be tweaked or rescinded.
Pose messages - Sebastian Fri, 09 Dec 2011 02:53:31 PST Fixed a bug reported with pose messages that have colours in them.  Not 
that there appear to be any, but hey!  If you notice anything weird, 
please 'bug' it.  A side effect: 'post /last' now renders in your 'pose' 
colour.
-seb
Stolen items in containers - Sebastian Wed, 07 Dec 2011 03:41:14 PST Stolen items in containers (such as backpacks) are now considered 'hot' as 
per the container itself and cannot be sold immediately.
-seb

Page last updated on October 14 2010 17:38:42