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Danpiru                                                         
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Danpiru are the unholy byproduct of the mating of a human with a once-human
vampire.  They are born as living creatures, but inherit many traits from
their unliving parent.  These beings are shunned by both living and undead,
not truly fitting into either world.  Humans fear them, while vampires look
down on them, calling them halfbloods.

Danpiru look human except for their red eyes, elongated canines, and sharp,
claw-like fingernails. Some halfbloods revel in their vampiric nature,
while others hate their heritage, even going so far as to hunt down the
vampires that gave them their cursed existence.

Their not-quite-fully-alive nature gives them advantages over normal men.
They can see in the dark. They can 'drain' a corpse, much like a vampire.
They have some resistance to a vampire's mesmerizing abilities.  They take
less damage from life-draining attacks.  They are (un)naturally good with
black magic.  They take to swordplay as if it were second nature, often
overwhelming opponents with their rapidfire bladesmanship.

However, the forces of life and death are constantly warring in a danpiru's
blood, which makes them considerably less resilient than most races.  They
take extra damage from holy attacks, and fight poorly on holy ground.  They
tend toward evil, and have a hard time improving their alignment.  Most
importantly: some part of their being will reject any sort of healing they
receive, slightly reducing the benefit they get from most heals.  This also
includes being resurrected.  Due to a Danpiru's half-nature, they are
extremely hard to resurrect.

Danpiru are immune to the vampiric embrace, and so never become vampires.

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Danpiru have the following stat adjustments:

Strength:         0
Dexterity:       +5
Intelligence:    +5
Constitution    -10

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Danpiru have the following resistance adjustments:

Drain           +10
Holy            -15
Light           -15

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Danpiru have the following skill adjustments:

magic            +5 (for Undead)   or   +10 (for Necromancer)
religion         +5 (for Undead)   or   +10 (for Zealot or Nefaricium)

sword            +5     quicken          +5     unarmed          +5
attacking        +5     deathblade       +5     weaponry         +5
whirlwind        +5     stealth          +5     invulnerability  +5
sweep            +5     charm            +5     hitsu-do         +5

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Danpiru have the following sight restrictions:

Max Sight         6
Min Sight        -2

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Danpiru receive the following combat adjustments in certain terrains:

cemetary         +5
underground      +5
desert           -5
forest           -5                                  
jungle           -5
mountains        -5
plains           -5
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