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help > juggermods
Juggernaught Components (Fighter subclass)
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GENERAL:
`display' will list your current upgrades, and cost
to upgrade them further as well as your total
available slots to upgrade. You get 3 slots per
level and automatically start with 3 upgrades, so
at level 1 you have NO FREE slots.
`upgrade <component name>' will upgrade that component.
There is a level requirement for some components so
don't be shocked when you cant get level 5 weaponry
at level 4.
When you die, there is a chance a component will break,
that sucks, oh well.
Some upgrades require prerequisites for their purchase and
functioning. For example, very few upgrades can be of a
higher value than the power plant. Additional prerequisites:
Armor Plating 5 and 6 requires Armor Coatings 2.
Structural Integrity 5 and 6 requires Armor Coatings 2.
Assault System 4 requires Visualization 2.
Assault System 5 requires Visualization 3.
Assault System 6 requires Visualization 4.
Power Plant 5 requires Resource Processing 2 and Automated Repair 2.
Armor Plating:
Just what it says, defensive armour plating.
Structural Integrity:
Provides additional protection to the pilot
and internal components.
Drive Relay:
This is an important trans-axle linking the
power plant to your extensors. The better the
relay system the more quickly you can attack.
Assault System:
This is the complex system of cables and pulleys
powered by the drive relay system. The more advanced
this system the more accurate and powerful the
extensor action.
Drive System:
This is the treads of the Juggernaught. Most
importantly, this is where you get the command
`overdrive'. When the Juggernaught is damaged
it moves slowly, however, with overdrive, you can
continue to move at normal speed for a sp cost
for a certain number of movements. After enough
damage, however, even overdrive will not enable
the Juggernaught to move any faster. The higher
the drive upgrade the more damage you can sustain
before moving slow, and the more damage you can
take and still operate overdrive.
Automated Repair:
This upgrade causes the juggernaught to continually repair hit
point damage (there is no effect on spell points).
Additionally, this determines how much healing from
a standard heal item/spell you receive. The higher
the value, the more close to maximal benefit.
Visualization System:
This system allows the pilot to better see his surroundings.
It gives a bonus to night vision and awareness. Also, at level 2
you can use the command 'scan <target>'; at level 4 you can use the
command 'scan area'.
At level 3, with drive system of 3, you gain the command `trace`.
Simply, <trace targetname> to trace them around the game.
Armor Coatings:
Each level of coating adds to the juggernaught's resistance to certain
types of elemental damage; in addition, armor coatings make the
juggernaught generally tougher. The resistance types are as follows:
1: Cold. 2: Shock. 3: Fire. 4: Acid. 5: Poison. 6: Psychic
Cargo Loaders:
Each cargo loader vastly increases the normally rather poor cargo
capacity of the juggernaught; this is 10 with no upgrades, and each
upgrade doubles carrying capacity.
Resource Processing:
This set of upgrades enables the 'do process' command. In addition,
resource processing allows consuming corpses for increased healing.
Devastators:
This enables the "do devastate" command.
Mauler:
This enables the "do maul" command.
Power Plant:
The power plant provides power for the juggernaught's system,
causing you to regenerate spell points at an accelerated rate.
In addition, the power plant, if not empty of power, acts as a self
destruct mechanism; on death, the juggernaught explodes, hopefully
taking any nearby victims with it.
Weapon System:
This is the set of extensors currently available to the juggernaught;
your upgrade level determines both power and what is available. The
available weapon system types are:
Level 1: Advanced Rotating Extensors
Level 2: Steam-Powered Jackhammer
Level 3: Copper Plated Extensors
Level 4: Nitrogen Cooled - Pneumatic Extensors
Level 5: Naptha Thrower
Level 6: Prismatic Assault Extensors
You may switch between weapon systems with the command 'rotate weaponry'
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