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Muul

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Muul are a race of desert dwellers.  They are a product of the mating
between dwarves and humans.  Due to their dubious birth, and their odd
facial structure, they are shunned by both humans and dwarves.  Most Muul
dwell in the Great Tsunami Desert, avoiding contact with most other races.

The heritage of the Muul leaves them considerably stronger than their human
parents, and also slightly sturdier.  On average, they stand only a head
shorter than a normal human, but may weigh considerably more.  Muul are
very muscular by nature, and can withstand incredible blows.  However, the
skull of a Muul is somewhat misshappen, resulting in large, bulbous noses,
protruding jawbones, and a small cranial cavity.  Due to this odd skull
shape, which applies pressure on the brain of the Muul, they tend to be
very slow-witted.

The rest of a Muul's body vaguely resembles a human, save for their
shoulders and arms.  The shoulders of a Muul are unusually broad, with very
well-developed musles and tendons, thus leading most Muul to favor edged or
crushing type weapons.  Their arms are somewhat shorter than an average
human's however, and thus Muul tend to be less skilled with long or
piercing weapons, their short reach inhibiting their effective use.

Centuries of dwelling in exile in the Tsunami desert has left them able to
tolerate high temperatures without ill effect.  They also retain a high
natural resistance to poison from there dwarven heritage.  The same
lifestyle that has left them heat resistant however, leaves them very
susceptible to cold.  When traveling outside their native lands, Muul are
known to wear heavy furs even during the summer.  They also are expert
desert fighters, and can outskill nearly any opponent in arid terrains.

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Muul have the following stat adjustments:

Strength        +10
Dexterity         0
Intelligence    -15
Constitution     +5

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Muul have the following resistance adjustments:

Fire            +25
Poison          +25
Cold            -25

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Muul have the following skill adjustments:

axe              +5     2-hsword         -5
deathblade       +5     dagger           -5
mace             +5     polearm          -5
sword            +5

Muul start with first degree Fire and Air for the Wu-Jen mage subclass.

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Muul have the following sight restrictions:

Max Sight         9
Min Sight         1

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Muul have the following combat adjustments in certain terrains:

desert          +10
field            +5
hills            +5
plains           +5
forest           -5
ship             -5
shore            -5
underwater       -5
water            -5
arctic          -10

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