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help > pk
TSUNAMI PLAYER KILLING (PK) RULES
 -  Players less than level 10 cannot *EVER* perform a hostile action or
    have one performed upon them.  This is when a player gets to learn
    the MUD.
 
 -  Players level 10 and above may initiate hostile actions on
    other players within 5 levels below of them.
 
 -  Any player (level 10 and up) may initiate a hostile action with
    a player higher level than them.
 
 -  Hostile actions increase your quit timer by 300 seconds.  This 
    includes the use of skills against other players.  You can see
    hostile, or aggressive, players by using 'who aggro' and more
    detailed information with the 'aggro' command.  It is not considered 
    a hostile action defending yourself against someone who "started it" 
    by performing a hostile action on you.
 
 -  PKing another person rewards the killer with Jihad PK standing.
    The killer receives 2x the victim's level in PK standing, unless
    the victim was a member of a faction hated by the killer's faction,
    in which case the killer receives 5x the victim's level in PK
    standing.  If you kill someone of your own Jihad faction, you
    lose 10x their level in PK standing.

 -  There is a 3 kill limit for the amount of times a single character 
    can PK another character per boot. This is NOT limited per player 
    account.

 -  Certain subclasses, such as Chaosmages, are mostly attackable.
    Except when the said chaosmage is playing under the hardcore
    rule set.

 -  It is illegal to summon players to or near a room that contains
    aggressive NPCs.

 -  It is illegal to 'trade' player kills.

 -  Illegal PK actions will receive administrative actions including
    temporary banishment, loss of experience, and permanent banishment.

 -  Any abuse that allows for the circumvention of these rules will
    be deemed a bug and treated as such.

 -  Players may set the variable 'nopk' with 'set nopk 1' which will
    prevent themselves from initiating player-vs-player combat
    unintentionally (such as area attacking a room full of NPCs and a
    player walks into the room).  If the variable is 0 or unset,
    however, the player will use the above PK rules (including being
    able to attack ANY player equal or higher level!)

 If you find any of the above to be untrue when experienced in the game
 then it is a bug.  Please use the 'bug' command to draw this oversight
 to the attention of a wizard.

*** IMPORTANT NEW NOTE: All aggressive actions now have an 'aggressor'
and a 'victim'.  Aggressive actions against another player (in other
words, being an 'aggressor' above) increases your quit timer up to a
maximum of 5 minutes.  In all cases a victim may fight back against their
aggressor without gaining any quit timer.  An aggressor who continues to
fight their 'victim' will continue to gain quit timer (though only
through the use of active skills and abilities).

*** IMPORTANT NEW NOTE: If someone is aggro (they have a quit timer > 10
seconds) they will show up under 'who aggro' and cannot quit until this
expires.  However (*NEW*) if you attack them without them having first
initiated the hostile action then YOU are now the aggressor and you will
get an aggro quit timer.

See also:
    help pkrank, help death, help skills steal, help hardcore

Relevant commands:
    pkrank, shame, shamed, gag