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help > skills > apply -------------------------------------------------------------------- Skill : Apply Class : Herbalist Cost : 20 / (10 * dart quantity) Skill Type : Active Casting time : 2 rounds / 1 round Stats Base : Dexterity, Intelligence Difficulty : Level 2 / Level 1 Syntax : do apply <herbal poison> on <weapon> : do apply <herbal poison> on [quantity] dart : do apply <herbal poison> on <target>'s <weapon> Examples : do apply utmahi on dart : do apply fikmir on 20 dart : do apply concish on sword : do apply podomma on zartan's dagger By extracting oil from an herbal toxin, an Herbalist may poison a weapon. Only flesh-piercing weapons may be coated. When the weapon connects in combat or otherwise, the poisonous oil extract will drip from the weapon into the victim's bloodstream. If the wielder of the weapon waits too long to attack a target, the oil may dry up. This function costs 20 spell points and takes 2 rounds to complete. An Herbalist may also poison any ally's flesh-piercing weaponry by using "do apply <poison> on <target's> <weapon>". If the weapon is one of the Herbalist's crafted darts, the poison will have a chance to enter a given target's veins when the dart is fired from a crafted blowgun. Unlike normal weapons, oil extract applied to darts will not dry up. This function costs 10 spell points per dart poisoned (20 max), and takes 1 round. Poisonous herbal oil extracts have the following effects upon entering the bloodstream... UTMAHI: Fast-acting organ damage over a short period of time. CONCISH: Blindness. BINBALOP: Slowed movement and attacking due to muscle stiffening. PODOMMA: Confusion due to slowed neural processing. FIKMIR: Skin irritation and involuntary muscle spasms due to forced neuron firing. Only two herbal toxins may be present in a given target's system at any given time. Herbal poisons do NOT stack. SEE ALSO: help skill collect help skill craft -------------------------------------------------------------------- Created 12/16/05 -Marisil- |
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