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help > skills > charge --------------------------------------------------------------------- Skill : Charge Class : Knight, Unicorn Cost : 20+(# of rooms) sp to charge and attack 0 to move Skill Type : Active Casting Time : 0 Difficulty : Level 1 Stats Base : Str and Dex Syntax : do charge [<# of rooms>] [<direction>] at [<target>] Example : do charge 4 north at joe do charge at joe do charge 4 north The basic use of charge is to move a variable distance at a target, and attack them. If no target is given, you will not attack. If there is a target corresponding to the name closer than the distance you have given, you will stop when you reach a target. The effectiveness of charge depends on whether or not you are riding a steed (or are an animal with a natural talent), and on whether you are wielding a proper weapon for jousting (a piercing polearm)*. If the target is agressive towards you, the charge will only work correctly if you manage to intimidate them with your charge. If you do not, you will simply enter combat with them again, without actually charging them. After a successful charge, the victim will be momentarily stunned. *NOTE: You must be wielding a piercing polearm, like a lance or spear. Some polearms do slashing (or other types of) damage. See also: Skills See skills: Steed, Ride, Polearm --------------------------------------------------------------------- Created -No Date- Last Modified -March 98- Allie |
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