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help > skills > craft -------------------------------------------------------------------- Skill : Craft Class : Herbalist Cost : 20 / 10 / 5 Skill Type : Active Casting time : 3 rounds / 2 rounds / Special Stats Base : Dexterity, Intelligence Difficulty : Level 3 / Level 2 / Special Syntax : do craft [blowgun | pipe | [x] dart] Examples : do craft blowgun : do craft pipe : do craft dart : do craft 20 dart Herbalists are skilled at crafting tools from the contents of their natural environment. Using this skill, an Herbalist may make a blowgun, pipe, or given number of darts. Blowguns are the hardest to create, taking 3 rounds and costing 20 spell points. Pipes are slightly easier, taking 2 rounds and costing 10 spell points. Darts are a special case. Up to 20 darts can be crafted at a time. The cost of dart production is (5 * the number to create). The time required for crafting darts ranges from no time whatsoever (one dart) to up to 5 rounds (20 darts). Darts, after being crafted, may be individually applied with extracted herbal toxin. See 'help skill apply' for more details. Blowguns may be employed to fire darts at targets. Use the syntax 'shoot <dart> at <target>' to fire a dart. The 'dart' field may be either the word 'dart' to fire an unpoisoned dart, or if the Herbalist is carrying poisoned darts, may be any of the herbal poison types. Pipes are used to smoke herbal medicants. Each of the different medicant types affects the Herbalist differently when he or she inhales them. See 'help skill inhale' for more information. Only the Herbalist who crafted a given item may use that item. SEE ALSO: help skill apply help skill collect help skill inhale -------------------------------------------------------------------- |
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