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help > skills > totem pole -------------------------------------------------------------------- Skill : Totem Pole Class : Shaman Cost : 40 (non-adjustable) + 3 prima materia Skill Type : Active Casting time : 3 rounds Stats Base : Dexterity, Intelligence Difficulty : Level 3 Syntax : do totem pole [<prima materia>] <animal> Examples : do totem pole sokhun lion do totem pole efantig armadillo Totem poles have long been a source of both inspiration and confrontation in Native culture. Shamans have practiced the art of designing and constructing totems for ages, carving animal-like faces in the pole and imbuing it with the power of prima materia. When constructed, the power within these totems will affect not only the room it is placed in, but also surrounding rooms. To this day, six types of animal designs have been known to appear on these totems: Armadillo - All allies in the affected area gained increased armor class. Bat - All non-allies have a chance of experiencing hindered vision in the affected area. Bear - All allies in the area gain increased resistance. Lion - All non-allies have a chance to be terrified and flee when entering the affected area. Tortoise - All non-allies have a chance of experiencing hindered movement in the affected area. Wolverine - All allies experience standard regeneration in the affected area. Certain materia are better utilized than others when combined with a certain animal type. Some rooms are immune to the effects of totem poles. Totem poles may also be attacked. A Shaman may destroy his totem pole by using "destroy totem" in the room in which it is located. As with all Shaman rituals, one must remember that prima materia has a will of its own. Therefore, unexpected results may sometimes occur. Furthermore, Shamans are often required to experiment with different prima materia to discover which are best suited to empower a given ritual. SEE ALSO: help materia help song channel -------------------------------------------------------------------- |
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