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help > skills > trance -------------------------------------------------------------------- Skill : Trance Class : Shaman Cost : 0 + prima materia upkeep Skill Type : Active Casting time : 2 rounds Syntax : do trance [<prima materia>] wake (to end) Examples : do trance (defaults to sokhun) do trance sokhun do trance efantig By relaxing and drawing forth prima materia stored within his spiritual fetish, the Shaman may enter into a deep trance. While in this trance, he is largely unaware of what is occurring in the world around him, and is not able to move. He is also rather vulnerable to attack, and will be violently shaken from the trance if he takes any sort of damage. To maintain the trance, prima materia will continually be consumed from the Shaman's fetish. This form of meditation will cause his spell points to be recovered at a greatly accelerated rate. Furthermore, if maintained long enough, the Shaman will actually transport his spirit into the very realm of prima materia. The longer he remains there, the better grasp he will gain of the spirit-world. Thus, he will return from such a trance with an increased ability to perform his chanting rituals - this only lasts a short while, however. If the Shaman's fetish runs out of the given prima materia, or if he reaches full spell points, he will begin to awaken automatically from his trance. To end the trance prematurely, he may use the "wake" command again. As with all Shaman rituals, one must remember that prima materia has a will of its own. Therefore, unexpected results may sometimes occur. Furthermore, Shamans are often required to experiment with different prima materia to discover which are best suited to empower a given ritual. NOTE: This skill cannot be used in wars. SEE ALSO: help materia help song channel --------------------------------------------------------------------- |
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