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help > spells > dislocate --------------------------------------------------------------------- Spell : Dislocate Class : Chaosmage Cost : 75 (adjusted by modifier) Spell Type : Teleportation Casting Time : 3 rounds Syntax : cast dislocate <modifier> <Area Name> cast dislocate Examples : cast dislocate +100 Heloca cast dislocate -20 cast dislocate Mainland The dislocate spell allows a Chaosmage to tap into the ether to teleport himself to someplace elsewhere. The destination area can be influenced by attempting to choose it but the powers of Chaos are unpredictable. Unlike the gate spell, dislocate cannot be used to set a precise destination or teleport to a specific person. However, also unlike the gate spell, dislocate can be used inside of non-gate areas and may transport the caster into non-gate destinations. Some areas such as guilds, temples, and certain areas cannot be dislocated to. The caster can TRY, but the powers of Chaos will choose a more appropriate destination. The higher the spell cast level the more likely the caster will end up in the chosen area. As with all chaotic spells, there is a chance the caster will cause some Chaotic energies to be unleashed. NOTE: It is VERY IMPORTANT that the "Area Name" be spelled precisely like it appears in 'explored'. For example, you can dislocate to 'Talamport Village' but it must be spelled precisely like that, with capitalization. Use the area names that appear in 'explored'. --------------------------------------------------------------------- See also: help modifiers, help spell gate, help explored |
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