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help > spells > reanimate ------------------------------------------------------------------ Spell : Reanimate Class : Necromancer Cost : 10 times the level of zombie animated 10 to recall Casting time : 3 rounds Spell type : Animating dead Difficulty : Level 3 Syntax : cast reanimate <nickname> cast reanimate recall Examples : cast reanimate joe The reanimate spell lets you animate corpses and turn them into zombies that will follow your every command to the best of their ability. Animated zombies are slow, but they are good fighters. This spell is cast on an available corpse. Naming of the zombie is essential, giving the necromancer the ability to command each of his undead allies individually. The <nickname> can be anything the Necromancer chooses. The zombie will respond to both 'zombie' and to its nickname. The zombie's level is equal to the level of the corpse before it was killed, minus one. You can only make zombies of your level or less. This spell requires a lot of effort and the stronger the corpse was in its living days the harder it is for a Necromancer to control its worldly remains. A zombie will follow its master from room to room without need for any specific command. It moves as fast as its rotten body allows and can lag behind if the Necromancer moves to fast. Zombies that lose their masters will sit still until they decay or until their master locates them. You can command all of your zombies to return to you at once by casting this spell again, with the 'recall' option. Zombies can be given specific commands verbally by their masters. The syntax is fairly specific. The Necromancer orders his zombies with the following syntax: say <name>, <command> say <name>. <command> say <name> , <command> <name> can either be 'zombie' or a specific zombies nickname. Using the nickname has only that zombie execute <command>, while using 'zombie' will have all of them do it. The <command> that will be executed can be anything a normal person can use and uses the same syntax. The zombies can perform anything from emotes to attacking commands like kill. Examples: say zombie. get all - will have all zombies get all. say zombie , give all money to alien - will have all zombies give all money to alien. say zombie , kill smurf - will have all zombies attack the first smurf in a room. say fred, dance - will have a zombie named fred do the dance emote say steve, say hi - will have a zombie named steve say hi Zombies have three unique commands that their masters can use. The banish, attack, and status commands. These commands are spoken verbally using the normal command syntax The banish command allows the Necromancer to release his hold upon his undead servants, allowing him the ability to create new ones. The attack command gives the Necromancer the ability to control the aggressive nature of his minions. Zombies will automatically attack behind their masters when they are first created. This command will toggle auto-attacking on or off. The status command has the Necromancers minions report a list of current information. Physical condition, carrying capacity, gold carried, life span, and auto-attack setup will all be reported. Example: say zombie, banish say guido , banish say steve. status say zombie, status say zombie, attack This spell can be cast quietly. ----------------------------------------------------------------- |
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