Difference between revisions of "Category:Road to Elysia"
(Created page with "Morgul's Notes (incomplete) Road to Elysia Raederth part 1 open a portal with 3 keys 2 staves and one gem first staff is located at the mage down in the swamp. second sta...") |
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15=room with picture radiating wrongness and evil | 15=room with picture radiating wrongness and evil | ||
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14=room with rubble (shift rubble) | 14=room with rubble (shift rubble) | ||
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13=room with condesation on the wall | 13=room with condesation on the wall | ||
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11=room with white substance (fat) on the floor | 11=room with white substance (fat) on the floor | ||
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10=room where you can enter hole at some point where you have killed all the npcs | 10=room where you can enter hole at some point where you have killed all the npcs | ||
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9=room with mussrooms (pick mushrooms) | 9=room with mussrooms (pick mushrooms) | ||
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7=room with fossil (take fossil) | 7=room with fossil (take fossil) | ||
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6=room with stalamite | 6=room with stalamite | ||
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4=room with animal hairs (take hairs) | 4=room with animal hairs (take hairs) | ||
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3=room with spores (smell spores)? makes you high or something | 3=room with spores (smell spores)? makes you high or something | ||
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2=room with writing The writing simply says: Tekeli-li, Tekeli-li! | 2=room with writing The writing simply says: Tekeli-li, Tekeli-li! | ||
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1=room with condesation on the wall | 1=room with condesation on the wall | ||
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W=Room with slashes in wall. | W=Room with slashes in wall. | ||
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V=nothing | V=nothing | ||
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U=Huge ooze shoggoth and a puddle of ooze | U=Huge ooze shoggoth and a puddle of ooze | ||
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T=Smuggler room with boxes. (smash boxes) | T=Smuggler room with boxes. (smash boxes) | ||
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R=Room with stalagtite haning from the ceiling | R=Room with stalagtite haning from the ceiling | ||
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Q=Room with a crystalized creature in the wall | Q=Room with a crystalized creature in the wall | ||
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P=room with A small vial full of dark viscous fluid | P=room with A small vial full of dark viscous fluid | ||
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N=room with a vial full of dark viscous green fluid | N=room with a vial full of dark viscous green fluid | ||
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M=room with large column in he middle of the room | M=room with large column in he middle of the room | ||
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K=room with a nodule on the wall | K=room with a nodule on the wall | ||
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J=room with picture of a pharao like figure holding a golden ankh | J=room with picture of a pharao like figure holding a golden ankh | ||
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I=room with dotted markings on the wall | I=room with dotted markings on the wall | ||
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H=Room with tallow in a pool on the floor (take tallow) | H=Room with tallow in a pool on the floor (take tallow) | ||
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G=room with a map | G=room with a map | ||
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F=room with a shrine | F=room with a shrine | ||
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E=room with some pits in the roof. roof to high to search. | E=room with some pits in the roof. roof to high to search. | ||
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D=room with some text saying The text says: Tibi, magnum Innominandum, signa. and some picture of a monster | D=room with some text saying The text says: Tibi, magnum Innominandum, signa. and some picture of a monster | ||
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C=room with some text saying The text says: stellarum nigrarum et | C=room with some text saying The text says: stellarum nigrarum et | ||
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B=room with some text saying The text says: bufaniformis Sadoquae sigilim | B=room with some text saying The text says: bufaniformis Sadoquae sigilim | ||
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A=room with some bubbling stuff | A=room with some bubbling stuff | ||
16=sigil room, have to "shatter sigil" here | 16=sigil room, have to "shatter sigil" here | ||
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12=sigil room, kill the fighters and destroy sigil | 12=sigil room, kill the fighters and destroy sigil | ||
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8=sigil room, remove mark destroy sigil | 8=sigil room, remove mark destroy sigil | ||
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5=sigil room, destroy cocoon, destroy sigil must have hammer(Room 14). take book | 5=sigil room, destroy cocoon, destroy sigil must have hammer(Room 14). take book | ||
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Z=sigil room, just destroy sigil. | Z=sigil room, just destroy sigil. | ||
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X=sigil room, remove rust find lubricant for lever | X=sigil room, remove rust find lubricant for lever | ||
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H=sigil room, cant get past the sticky substance on the floor | H=sigil room, cant get past the sticky substance on the floor | ||
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O=sigil room, cant destroy without beeing able to climb ledge | O=sigil room, cant destroy without beeing able to climb ledge | ||
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S=sigil room, need hammer to destroy it. (Room 14) | S=sigil room, need hammer to destroy it. (Room 14) | ||
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L=Alcove with rubble on the floor | L=Alcove with rubble on the floor | ||
Latest revision as of 23:37, 23 February 2025
Morgul's Notes (incomplete)
Road to Elysia
Raederth
part 1
open a portal with 3 keys 2 staves and one gem
first staff is located at the mage down in the swamp. second staff is in blah on mr blah the black book is on kutulu, the mad arab the gem is on grundle.
at the well in raedert put staves in holes, hold gem between staves
You hold up the gem between the two staves. A glow of power starts to form between your fingers but as quickly as it started, it dissipates. A voice sounds inside your head: Yy child, we are not ready to receive you. Abide a while, and watch closely, for soon, you will have access to all the perfidy this world can create for you to destroy.
part2
v--U--G--F / \ W-x H--E | | 1 T D / \ |/ \ 13 9-2-3 P-H-I C | | | | | | | | 14 10 6 4 Q M J B / / / / / \ \ \ 15 11 7 5 R N K A | | \ \ / | | 16 12 8 S O L X
15=room with picture radiating wrongness and evil
14=room with rubble (shift rubble)
13=room with condesation on the wall
11=room with white substance (fat) on the floor
10=room where you can enter hole at some point where you have killed all the npcs
9=room with mussrooms (pick mushrooms)
7=room with fossil (take fossil)
6=room with stalamite
4=room with animal hairs (take hairs)
3=room with spores (smell spores)? makes you high or something
2=room with writing The writing simply says: Tekeli-li, Tekeli-li!
1=room with condesation on the wall
W=Room with slashes in wall.
V=nothing
U=Huge ooze shoggoth and a puddle of ooze
T=Smuggler room with boxes. (smash boxes)
R=Room with stalagtite haning from the ceiling
Q=Room with a crystalized creature in the wall
P=room with A small vial full of dark viscous fluid
N=room with a vial full of dark viscous green fluid
M=room with large column in he middle of the room
K=room with a nodule on the wall
J=room with picture of a pharao like figure holding a golden ankh
I=room with dotted markings on the wall
H=Room with tallow in a pool on the floor (take tallow)
G=room with a map
F=room with a shrine
E=room with some pits in the roof. roof to high to search.
D=room with some text saying The text says: Tibi, magnum Innominandum, signa. and some picture of a monster
C=room with some text saying The text says: stellarum nigrarum et
B=room with some text saying The text says: bufaniformis Sadoquae sigilim
A=room with some bubbling stuff
16=sigil room, have to "shatter sigil" here
12=sigil room, kill the fighters and destroy sigil
8=sigil room, remove mark destroy sigil
5=sigil room, destroy cocoon, destroy sigil must have hammer(Room 14). take book
Z=sigil room, just destroy sigil.
X=sigil room, remove rust find lubricant for lever
H=sigil room, cant get past the sticky substance on the floor
O=sigil room, cant destroy without beeing able to climb ledge
S=sigil room, need hammer to destroy it. (Room 14)
L=Alcove with rubble on the floor
- - - /_ _\ | | /_\_| |_/_\ ||| | | ||| /// / / \\\ ||\ \ /||
room with cocoon has a book in it. pick it up. ne,n,w,nw,sw,s from cocoon is hammer needed to destroy the coocoon
sigil w sw e from the ooze just destroy it
alcove with a dark mark, remove mark then destroy sigil nw from here take fossil on the floor?
find a way to get past the substance on the floor and destroy the sigil?
se sigil need to remove rust to be able to pull lever lubricant
needs somekind of climbing aid
Iniquitous cavern kill fighters destroy sigil
You open the book and begin to read. The book tells of a time, long ago, when a cosmic war began among two races of incredible might and majesty, kin to the gods themselves. The war was waged upon land, sea and even in the air above the world. After a long time struggling, one of the races was thrown down and returned to the sea from whence they once came. The timelines in the book seem fantastic as the events occur over spans of eons rather than a mere smattering of years as would be expected for a human race. The race that was thrown down, it is written, waits even now for a time when the stars reach a fore-ordained configuration, when they will rise again to enshackle the world with their dark and mystical arts. At the end of the book, after many many blank pages, is written: Tibi, magnum Innominandum, signa stellarum nigrarum et bufaniformis Sadoquae sigilim. Upon reading the incantation, you feel a stab of pain and the book itself vanishes.
To you, the great Not-to-Be-Named, signs of the black stars, and the seal of the toad-shaped Tsathoggua.