Change 6361

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Revision as of 00:07, 13 August 2022 by Krule (talk | contribs) (Created page with "```Originally Posted : Sat Aug 13 00:07:29 2022 <br>Posted by : Raine <br>Title : Re: Gunslinger Balance Wave v3 <br>----------------------------------------<br>On Sat Aug 13...")
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```Originally Posted : Sat Aug 13 00:07:29 2022
Posted by : Raine
Title : Re: Gunslinger Balance Wave v3
----------------------------------------
On Sat Aug 13 00:06:31 2022, Raine wrote:
> Energy regeneration bonus from adrenaline rush halved from 20 to 10.
> Bullet Storm talent (last tier) replaced with Adrenaline Junkie talent.
> Adrenaline Rush baseline now lasts 10 rounds and no longer forces you
into
> exhaust when it expires. It also no longer removes your action per round

> cap or restores your energy to full.
> Upon learning Adrenaline Junkie the duration drops to 5 rounds, you will

> restore your energy to full immediately, your action cap is removed, an

> you will regen 20 energy per round bonus and will cause exhaustion, same

> as before.
> Getting kills while on an adrenaline rush will extend the duration of
> adrenaline rush by 1 round.
>
> Talent point cost reduced from 10 million per, to 2 million per and the
> point costs (and level requirements) of the lower talents have had their

> point costs reduced, while some of the upper talents have had them
> increased. This should allow you to get WC bonuses at lower levels, gain

> bulletsmithing access faster, and generally smooth the lower range of
> leveling progress.
>
Fan the hammer now also has a 10 second cooldown.
```