Change 6642

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```Originally Posted : Sat Jan 11 17:11:22 2025
Posted by : Burlok
Title : Pillaging
----------------------------------------
Greetings denziens of Tsunami,

Several natives have delighted in actively murdering worthy foes and
gaining great power over pillaging villages without ever attacking.
However, the demigods of pillage have noted that the power granted can be
maintained too easily and so have placed greater requirements upon
pillagers.


Ive reviewed some information related to those who are pillaging and had
some people ask some very good questions about the intended playstyle.

GOAL: To create a system of "intense grind" where players who love rampaging will get increasing rewards for as long as they can maintain
activity. This was never intended to be a continuous buff and breaks from
play were intended to reset the power level.


-=Changes=-
* The amount of "extra time" a player gets before pillage levels decrease
per hero level has been decreased from 3 rounds to 1 round. Upon release
it was 0 rounds and was changed based upon feedback and is now being
changed again based upon seeing the impact the change created.


* The cap on pillage levels was spread out a bit more. Levels will now
scale to level 30 rather than level 26.

* MOST IMPORTANTLY: I am tagging mobs which due to quests or other
circumstances as INVINCIBLE in a way that the pillage code (and other
future code) can reference. You cannot maintain pillaging by attacking an
invincible mob (this was a cool exploit) but can keep your pillaging level
by attacking non-worthy foes. So theres still roomfor cheese.
** I will be tagging mobs as invincible without notice on this board. The
Orc King if you are not wielding the orc slayer is the first victim and
more will come.
```