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```Originally Posted : Tue Mar 04 10:48:40 2025
Posted by : Darkpoole
Title : Druid
----------------------------------------
Druidic Rebalancing: The Wilds Grow Stronger

The harmony between nature and battle continues to evolve, as the primal
forces of the Druid refine their arts. With these latest changes, the call
of the wild grows clearer, and their abilities become deadlier than ever.

Cat
----
The wild hunters of the Druidic path have sharpened their claws and
embraced the instincts of the predator.

Cat is now limited to:

Amulet, Other, Eyewear, Cloak, Ring?only the essentials remain.
Natural Weaponry (Cat Claws!)?no need for blades when fangs aresharper.
Now a 1-round cast instead of 0 when shifting.
Cat Skills Adjustments:

Lacerate now uses 50% Dexterity / 50% Constitution.
Rend now uses 50% Dexterity / 50% Constitution.
Now possesses Intimidate.
Should be slightly stronger than Bear.

Bear
-----
The unstoppable force of the wild has been tempered, ensuring balance in
nature?s cycle.

Bear is now limited to:

Amulet, Other, Eyewear, Cloak, Ring?relying on natural endurance.
Natural Weaponry only?powerful strikes over steel.
Steelhide has had its potency halved?resilience remains, but now tempered.
Bears are now more intimidating?Intimidate has been added.
Now a 1-round cast instead of 0 when shifting.

MoonWarden
----------
The celestial powers of the MoonWarden now function as they were always
intended, guiding their path under the night sky.

MoonWarden Adjustments:

Lunar Flame has been fixed to function properly as described in the help file.
Now possesses Intimidate.
Now a 1-round cast instead of 0 when shifting.
Stat base when shifting is now:
50% Intelligence
25% Strength
25% Constitution

The wild does not stand still, nor do its champions. Prepare yourselves.
```