Category:Rescue Sally Jenks

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Morgul's Notes

Note: this quest is not worth exp

Go, 8w,5n,7w,2n,3ne,15n,e, (may have to kill guard, 3e,5s,2w,kill cow, eat corpse, get all, mark cowbell. Then go, 2e,2n,2w,open door,2w,u,2e,s, read book, kill monk, eat

corpse, get all, mark chalk. Then go, read book, n,2w,d,2e,s,2e,3n,4w,15s,3sw,2s,8e,2s,e, get stethoscope, mark stethoscope. Then go,

w,2n,5w,ne,n,4nw,sw, kill all the goblins in the room. The room will respawn with 6 goblins, there maybe more or less based on player interactions.

You could also intimidate most or all of them out of the room if you have high intimidate. Once all goblins are dead, search room, mark key. Go,ne,

4se,ne,2e,s,get crowbar, mark crowbar, n,2w,3n, kill hobgoblin (if spawned) or intimidate the npc to make it leave the room. Then go n,e,s,e and kill

the guard or intimidate it out of the room. Pull lever, and then go, w,n,w,4s,3e,3n,e, kill guard or intimidate, go e, and kill that guard or

intimidate the guard(s) out of the room. Initially there is only one guard in each of the following two rooms mentioned. From there go, n, kill

hobgoblin, kill wolf, or intimidate both of them out of the room. Then go north. Type ‘pry head 3’ and then ‘apply stethoscope to safe’. Then type

‘turn wheel’ three times and then open safe, get all from safe, mark key. Now go, 2s,3w,3s,3w,5n,search garbage, pry trapdoor, open trapdoor, d,w,

draw pentagram, ring bell. Kill the “deemon” and type ‘mark key’, head e,u,5s.


At this point if you have intimidate you can go 2e,s,w, kill goblin (Note: if you intimidate them out, open cage, enter cage, free sally instead of get corpse)

At this point you type: unlock brass lock, unlock iron lock, unlock mystical lock, open cage, enter cage, get corpse (Note: if you intimidate them out, open cage, enter cage, free sally, get sally)

Now go, out,e,n,2w,sw,s,sw,3w,2n,3ne,6n,3e,n,3e,n. Done.

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