Exploring Gladstadt
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Lost in Gladstadt
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Gladstadt
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The continent of Gladstadt consists of areas varying in climate
and size, all centered around the main city, Ariston. The bard
in Ariston will reward you with some experience points and
directions to these places if you can demonstrate to him your
knowledge of these areas. This will also help with the Explorer
Challenge quest. Talk to the bard to start this quest.
You can type 'help bards' to see how the bard system in Tsunami
works.
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Points: 19 Suggested Level: Any
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The Ariston bard gestures at you. 'Do you want to know more about Gladstadt? I
have the following tasks for you.'
The Ariston bard says: Ask me about task 1 to find out more about Ariston.
The Ariston bard says: Ask me about task 2 to find out more about Ariston Cathedral.
The Ariston bard says: Ask me about task 3 to find out more about Chaos Rock.
The Ariston bard says: Ask me about task 4 to find out more about Cornfield.
The Ariston bard says: Ask me about task 5 to find out more about Demon Fort.
The Ariston bard says: Ask me about task 6 to find out more about Dunghill.
The Ariston bard says: Ask me about task 7 to find out more about Fishpond.
The Ariston bard says: Ask me about task 8 to find out more about Forkus Valley.
The Ariston bard says: Ask me about task 9 to find out more about Gladstadt.
The Ariston bard says: Ask me about task 10 to find out more about Jarrow's Tower.
The Ariston bard says: Ask me about task 11 to find out more about Ninja Forest.
The Ariston bard says: Ask me about task 12 to find out more about Nym.
The Ariston bard says: Ask me about task 13 to find out more about Sea Monkies.
The Ariston bard says: Ask me about task 14 to find out more about Sewah Plains.
The Ariston bard says: Ask me about task 15 to find out more about Sleen Village.
The Ariston bard says: Ask me about task 16 to find out more about Snargs.
The Ariston bard says: Ask me about task 17 to find out more about Sunderia.
The Ariston bard says: Ask me about task 18 to find out more about Wanderer Forest.
The Ariston bard says: Ask me about task 19 to find out more about Wieke.
Contents
Task 1
The Ariston bard speaks: Have you been to the Wax Museum in Ariston? I have
heard that when no one is watching, the wax statues come alive. Do let me know
if you figure out what causes this to happen.
s, e, 3n, e, n, pay clerk, e
wander around until you find the janitor, kill him and get the key
go back to the wax museum entrance and unlock door, open door, n, d, 3n
kill the man and pull lever
Task 2
The Ariston bard speaks: Ariston Cathedral is a haven for the clerics of
Tsunami, but I have heard that there are affairs of a scandalous nature within.
Sarwyn seems to be indifferent to this, but would you investigate and tell me
what you find?
s, e, 10n, 3e, 3n, 2w, push bump
Task 3
The Ariston bard shudders and speaks: I was there a long time ago, and my
travelling companions were turned to stone. Recently, I have heard that this was
due to the chaos, and to determine its extent, I would like to examine a large,
yellow chaos sphere which whirls about wildly.
go to the heal shop in the back of the ChaosRock area (s, e, 10n, e, n)
slide slider to 15, turn dial to 7, flip hp switch, flip sp switch, push button
Task 4
The Ariston bard speaks: Apart from my pleasant memories of Farmer Brown's barn,
and picking corn, I have recently heard that there's some magic beans which
cause a gigantic beanstalk to grow. Where does that beanstalk lead, I wonder?
get a knife first
s, 10e, n, 3e, ask brown about beans
2e, 3n, search vine to get a pumpkin
carve pumpkin, 3s, 2w, give Jack-O-Lantern to Farmer Brown to get beans
3n, ne, search forest, nw, plant beans, climb beanstalk
Task 5
The Ariston bard speaks: There is a terrible curse over the Demon Fort, with
demons swarming all over the place. I hear there is a pentagram in the fort,
would you be willing to explore what lies within, and tell me of your experience?
s, 12e, 3s, e, s
find the pentagram on the south side of the second floor, enter pentagram
Task 6
The Ariston bard speaks: The Village of Dunghill is a terrible, terrible place,
and a testament to why isolation, xenophobia, and inbreeding is bad. Travel
through the entirety of Dunghill, meet the residents, and let me know your thoughts.
s, 15w, nw
explore Dunghill (not sure how much of it you need, recommend over 90%)
Task 7
The Ariston bard speaks: The Fishpond in Ariston gave me many wonderful memories
when I was much younger, fishing and playing with the fishes. Maybe you should
go and play with the fishes, rather than killing them.
s, e, 11n, 2nw, 3n, hop gate, 2n, swim
Go just west of the middle of the pond and d, play with fishes
Task 8
The Ariston bard speaks: There's lots of hidden Forkii in the Forkus Valley. See
if you can find one of them and present me with a colourful skin.
The Ariston bard speaks: But don't let anyone catch you. They're endangered
species....
s, 13e, ne, 2n, 2w, 2n, nw, 2w, n, e, ne, se, 2e, nw, 2n, nw, ne, e, se
search grass, kill forkus
Task 9
The Ariston bard speaks: Ariston, largest city in Gladstadt, yet there are
things simmering in the background with talks of war in the upcoming days. I
have heard rumours about a cult of diabolists near the city of Ariston planning
some kind of attack, led by the dark angels. Seek out the cult if it exists, and
bring back proof that the dark angels are involved.
s, 13e, se, s, 2se, 2sw, kill man
n, light candles, kill angel, get feather
Task 10
The Ariston bard speaks: I have heard that Jarrow lives in a tower and creates
magens for company, using a magical book.
The Ariston bard speaks: I believe it is called The Text of the Magenmaker.
The Ariston bard speaks: I would like to read a copy of the book to better my
understanding - see if you can retrieve it for me. But be careful not to open it!
s, 13e, ne, 2n, 2w, 2n, nw, w, s, 2w, 2n, e, n, w < - fix directions, something's wrong
you can get the book from the third floor of Jarrow's Tower
Task 11
The Ariston bard speaks: The ninjas in the Ninja forest are feared killers, and
a ronin seeks revenge.
The Ariston bard speaks: Go and help this ronin out, and learn more about his revenge.
s, e, 11n, 2nw, 3n, hop gate, n, nw, e, n, ne, e, enter forest, climb tree
ne, e, swing vine, s, sw, 2n, 2u, open hatch, u, kill master
backtrack to Ginawa and give him Sonada's suit and receive Revenge
Task 12
The Ariston bard speaks: Long ago, when the Castle Nym was invaded by a band of
fighters, the seneschal Caradoc cast a mighty spell, but misspoke the final sentence.
The Ariston bard speaks: Thus came the castle to be cursed, and its inhabitants spectres.
The Ariston bard speaks: Yet, there is still some lingering magic in the
surroundings. I have heard that the Baroness deals in magicks, and all the magic
power are bound into rings. If you can find a ring of power, I may be able to
see if the curse can be dispelled.
s, 10w, n, grab the grappling hook
e, ne, u, 2n, u, nw, u, n, ne, open wardrobe, search wardrobe
Task 13
The Ariston bard speaks: The waters of the Mossy Sea is a peaceful place,
although sometimes dangerous predators occasionally swim through it. One of my
diver friends has been missing for over a month, and has last been heard saying
he would explore the Mossy Sea. I fear the worst has happened.
The Ariston bard speaks: Search the Mossy Seas carefully and let me know if you
find any evidence of him.
See King Proteus Crown
I think it's completed by searching the skeleton
Task 14
The Ariston bard speaks: Animals roam the great Sewah Plains, and the cycle of
life continues there.
The Ariston bard speaks: See if you can explore the entirety of the plains,
gazing on the animals.
s, 13e, ne, go to every room in Sewah
There are no hidden rooms but you do need to clear the prairie dog den and the lion's den
Task 15
The Ariston bard speaks: The Sleen Village is a dry, hot area, where only the
sleens can survive due to their adaption to heat. I have heard that a Sleen
inhabitant has a magical artefact that allows a person to become invisible.
The Ariston bard speaks: Let me know if you can find this item.
s, 13e, 5n, e, kill guard
3e, 4n, kill guards
n, kill sleen leader and get his ring
Task 16
The Ariston bard speaks: The Snargs live in a canyon far to the east of Ariston,
but I have heard stories about another visitor living with them, a powerful blue
dragon lord.
The Ariston bard speaks: Search the Snarg canyons and let me know whether this
story has some truth to it.
s, 13e, 6n, nw, s, 4w, n, cross bridge
n, 2e, work your way through the canyon to the north.
It gets super stupid, there are nets, strafing dragons, and you'll get feared to run back
and forth through the traps no matter how big you are. Get through the canyon and go up the spire.
Task 17
The Ariston bard speaks: The Sunderian Swamp is a terrible, humid place, and
easy to get lost in. See if you can navigate the swamp to find the pumpkin cemetery.
Refer to the Restore Pumpkinhead quest
Task 18
The Ariston bard speaks: The Wanderer Forest is a large, sprawling forest of
evergreens, and it can be difficult to navigate through the entire place. Go
ahead and see if you can map it and explore all its nooks and crannies.
s, 5w, s, explore the whole forest
If you're missing rooms, the most commonly overlooked are:
climb tree 2w from entrance (3 rooms up here)
push button e, s from entrance
climb tower 4w, 3s, 2e, 2ne from entrance
Task 19
There is a nostalgic look on the Ariston bard's face as he speaks: Ahh, Wieke. I
remember the times when I was lost in the forest, and had to follow the
fireflies to find the way out.
The Ariston bard speaks: Collect some fireflies for me if you can.
s, 11w, 5n, search dolmen, catch firefly