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		<title>Change 2860 - Revision history</title>
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		<updated>2026-04-09T01:51:38Z</updated>
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		<title>Krule: Created page with &quot;Originally Posted : Thu Oct 13 16:14:25 2005&lt;br&gt;Posted by : Razan&lt;br&gt;Title : Rhyser changes!&lt;br&gt;&lt;br&gt;OK so Rhyser vamps just got some changes, hopefully bringing them&lt;br&gt;more i...&quot;</title>
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				<updated>2020-01-20T22:24:28Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;Originally Posted : Thu Oct 13 16:14:25 2005&amp;lt;br&amp;gt;Posted by : Razan&amp;lt;br&amp;gt;Title : Rhyser changes!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;OK so Rhyser vamps just got some changes, hopefully bringing them&amp;lt;br&amp;gt;more i...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Originally Posted : Thu Oct 13 16:14:25 2005&amp;lt;br&amp;gt;Posted by : Razan&amp;lt;br&amp;gt;Title : Rhyser changes!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;OK so Rhyser vamps just got some changes, hopefully bringing them&amp;lt;br&amp;gt;more in line with what I am thinking about for the family.  Here's&amp;lt;br&amp;gt;the rundown.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This only pertains to RHYSER FAMILY VAMPIRES!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1: You lose the armour skill&amp;lt;br&amp;gt;2: You get -10 to resistance&amp;lt;br&amp;gt;3: You get +20 to weaponry&amp;lt;br&amp;gt;4: You get +20 to attacking&amp;lt;br&amp;gt;5: You get a new innate ability called bloodthirst (see below).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Firstly, please don't judge until we test this stuff.  If it sux,&amp;lt;br&amp;gt;I'll fix it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Bloodthirst is not a skill or ability in your skill list, it's&amp;lt;br&amp;gt;basically the same as the Phobos vampires casting 'dread'&amp;lt;br&amp;gt;auto in combat.  Bloodthirst (BT here on out) is a measure of&amp;lt;br&amp;gt;how frenzied a Rhyser vamp is over the blood for a certain&amp;lt;br&amp;gt;target.  As you do damage (WITH EACH STRIKE - multiple strikes&amp;lt;br&amp;gt;per round, remember) the damage done to the current target is&amp;lt;br&amp;gt;recorded.  This is normalized so it's useful to lower level &amp;lt;br&amp;gt;vamps and it's also capped.  This normalized number gives the&amp;lt;br&amp;gt;Rhyser vamps a boost to combat, basically up to about +50.&amp;lt;br&amp;gt;The boost goes up the more you fight that target, starting&amp;lt;br&amp;gt;small.  On the way up (around +20 combat) the vampire begins&amp;lt;br&amp;gt;lapping up the blood of his victim, healing himself ON EACH&amp;lt;br&amp;gt;STRIKE.  Yes, so that means like possibly 3 heals / strike.&amp;lt;br&amp;gt;After about +30 combat you start getting a chance of an &amp;lt;br&amp;gt;additional strike with each strike.  At +30 combat it's not&amp;lt;br&amp;gt;a great chance, but by the time you max out at +50 combat it's&amp;lt;br&amp;gt;guaranteed.  Yes, that means a Rhyser vampire that has been fighting&amp;lt;br&amp;gt;the same target a long time will be sitting at +50 combat, getting&amp;lt;br&amp;gt;6 strikes / round (3 regular, + 3 bonus), and healing himself a&amp;lt;br&amp;gt;bit on 3 of those 6 strikes (the bonus strikes don't give a &amp;lt;br&amp;gt;heal chance).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;What's the catch?  The instant you switch targets or your target&amp;lt;br&amp;gt;dies the boosts go away, they reset.  So if you're fighing&amp;lt;br&amp;gt;Georgios and then switch to fight Lyssion, you're bonuses will&amp;lt;br&amp;gt;completely reset.  This means in wars  you're going to have to&amp;lt;br&amp;gt;be really crafty to not get attacked by a 2nd target (auto combat&amp;lt;br&amp;gt;hitbacks from enemy B while you hunt enemy A will reset your&amp;lt;br&amp;gt;bloodthirst for enemy B).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Bloodthirst currently works in any form, but I may make it beast&amp;lt;br&amp;gt;only in the future - though I doubt many Rhyser vampires spend&amp;lt;br&amp;gt;time in forms other than beast anyway.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This is a funky change.  In testing it definately works and it&amp;lt;br&amp;gt;definately causes you to build up damage and really start rocking&amp;lt;br&amp;gt;someone.  Oh, just to give you an idea, it takes about 1000 damage&amp;lt;br&amp;gt;at level 19 to boost yourself to +50 combat.  That's 1000 damage&amp;lt;br&amp;gt;vs that single target, never interrupted.  One final thing, you&amp;lt;br&amp;gt;don't have to be in combat to keep your bloodthirst, as long as&amp;lt;br&amp;gt;your enemy is alive and you do not engage in combat in any OTHER&amp;lt;br&amp;gt;target you will still keep your bloodthirst for them.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Currently there's some debug printouts in bloodthirst that will&amp;lt;br&amp;gt;tell you when you get an extra strike, what your combat boost is,&amp;lt;br&amp;gt;and how much lapping up blood is healing you.  This will be&amp;lt;br&amp;gt;removed in a week or so.  Sorry if you think it's spammy, you &amp;lt;br&amp;gt;Rhyser vamps are gonna test it for me. :)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Please don't be quick to judge.  I want Rhyser to be a powerhouse&amp;lt;br&amp;gt;fast damage machine.  I want people to worry that they've been&amp;lt;br&amp;gt;in combat with you too much, the boosts they must be getting&amp;lt;br&amp;gt;from it.  A mage will probably smoke you with the -resistance&amp;lt;br&amp;gt;and -armour, probably the same for getting ganged, you'll drop&amp;lt;br&amp;gt;like a cheap hooker.  But if you can get a 1v1 hunt fest you'll&amp;lt;br&amp;gt;probably pwn.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;By the way - on the MUd testing level 19 vs 19 mob I generally&amp;lt;br&amp;gt;get to +50 combat towards the end of the battle... just to give&amp;lt;br&amp;gt;you an idea.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Enjoy, please send in bugs and give it time to digest.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; - Razan.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Category:Changes_Board]]&lt;/div&gt;</summary>
		<author><name>Krule</name></author>	</entry>

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