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		<id>http://tsunami.thebigwave.net/index.php?action=history&amp;feed=atom&amp;title=Change_2986</id>
		<title>Change 2986 - Revision history</title>
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		<updated>2026-04-08T23:17:25Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>http://tsunami.thebigwave.net/wiki/index.php?title=Change_2986&amp;diff=10340&amp;oldid=prev</id>
		<title>Krule: Created page with &quot;Originally Posted : Fri May 26 02:12:56 2006&lt;br&gt;Posted by : Dmx&lt;br&gt;Title : Balrog Form&lt;br&gt;&lt;br&gt;&lt;br&gt;While this or may not be the first time this has happened or not, I'm &lt;br&gt;goi...&quot;</title>
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				<updated>2020-01-25T02:45:54Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;Originally Posted : Fri May 26 02:12:56 2006&amp;lt;br&amp;gt;Posted by : Dmx&amp;lt;br&amp;gt;Title : Balrog Form&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While this or may not be the first time this has happened or not, I&amp;#039;m &amp;lt;br&amp;gt;goi...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Originally Posted : Fri May 26 02:12:56 2006&amp;lt;br&amp;gt;Posted by : Dmx&amp;lt;br&amp;gt;Title : Balrog Form&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While this or may not be the first time this has happened or not, I'm &amp;lt;br&amp;gt;going to explain the how and why of this change. With the actual&amp;lt;br&amp;gt;numbers.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Previously, balrogs weapons had a potential of adding an extra 45 &amp;lt;br&amp;gt;damage *per hit*. Taking into account that balrogs actually have&amp;lt;br&amp;gt;a potential of 6+ attacks per round. That is a potential of 270&amp;lt;br&amp;gt;added in *combat* alone per round. That's doing nothing other than&amp;lt;br&amp;gt;shifting into the balrog form. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Add onto this the fact that they get huge bonuses, in combat,&amp;lt;br&amp;gt;attacking, toughness, invuln etc. A potential of 270 per round is&amp;lt;br&amp;gt;a bit much? Isn't i?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;So I changed it to something while not reasonable in some peoples&amp;lt;br&amp;gt;eyes, something more reasonable for balrogs. It now has a potential&amp;lt;br&amp;gt;of about 120 extra damage per round. Roughly cut in 1/2 from what&amp;lt;br&amp;gt;it was.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While I know some people won't like this change. You can't actually&amp;lt;br&amp;gt;think to yourself that an extra 270 damage per round is reasonable.&amp;lt;br&amp;gt;I'm not blowing you off though. If people out there think this change&amp;lt;br&amp;gt;is unreasonable, I'm up for suggestions on the situation. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Potential points would be the max attacks per round, and the bonuses&amp;lt;br&amp;gt;to the skills you gain in balrog form. Or if you can come up with&amp;lt;br&amp;gt;something better i'd like to hear from you. You can either mail me&amp;lt;br&amp;gt;or you can post your suggestions on the suggestion board.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Oh and btw I also lessened the resistance loss while in balrog form&amp;lt;br&amp;gt;to offset this a bit.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Dmx&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;*Edited: As it stands now this is what's in the game. Try it out&amp;lt;br&amp;gt;a bit. However, on suggestion from some players I'm going&amp;lt;br&amp;gt;to try something else. Suck on this a bit and get some ideas on how&amp;lt;br&amp;gt;it plays. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Tomorrow when I have time, i'll put the otehr change in and let you&amp;lt;br&amp;gt;play with it a bit :)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Category:Changes_Board]]&lt;/div&gt;</summary>
		<author><name>Krule</name></author>	</entry>

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