Change 6851

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```Originally Posted : Mon Jun 01 06:01:19 2026
Posted by : Disdain
Title : RE: NPC equipped gen_eq
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I removed the cap on item rarities for ADD_EQ worn or wielded by NPCs. I
added a new rarity chance pool so generic monsters have slightly lower
chances at higher rarities than before, minion_typed monsters have
slightly better chances, but still low.

LOOT generated on kill has the best chance of higher rarities and I have
slightly increased those chances with this change.

Going forward, if you kill a monster that is more than 5 levels below you,
any ADD_EQ it may have had will be destroyed. This is in line with the
current ystem where you do not get gold or loot drops from monsters more
than 5 levels below you.


some things may need to be reloaded for these changes to take effect.
```