Difference between revisions of "Category:Myst"

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(Created page with "Morgul's Notes (incomplete?) MYST Quest Brightman's advice: CoT, in, 2w, n, touch panel, fireplace Flip all 4 marker switches. Go to the docks and flip that switch back...")
 
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MYST Quest
 
MYST Quest
  
Brightman's advice:
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Uzziel's advice:
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In the library are two books, a red and a blue.  Opening them will start garbled dialogue.  The object of the quest is to retrieve
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red and blue pages.  Putting pages in the book will give clearer dialogue.  Around the area itself are two torn pieces of a note
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that will give you a clue to opening a page location.
  
CoT, in, 2w, n,  touch panel, fireplace
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Around the area are and four switches.  Flipping them on will activate areas on the map and allow you to
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turn a dial to that area.  The dial will turn the tower in the library and give you a clue when you go into it after turning the tower. 
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In the library are two pictures, one will close the out exit and open an exit to the tower, the other will close the tower exit, and
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open the out exit
  
Flip all 4 marker switches.  Go to the docks and flip that switch back to open the safe.  Search safe.  Go to the library and
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Clues
  
search bookshelf.  Go into the fireplace and flip the switch.  Trace pattern from page 169 on screen OR page 420 on screen.  Flip switch.  (repeat 3 times)  Open book, touch panel, give page
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221
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Combination for the safe under the big tree
  
to Atrus.  Done.
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4:20
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Time to enter at the clock tower, lift dome or something
  
You have to fuck with the area to get the pages that tell you what to trace on the screen in the fireplace, along the way you
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leaf ship cross
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Panels you have to touch in the garden to raise the ship
  
find two notes that tell you how to open the marker switch safe
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59 volts
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Correct button to open the rocket, smash glass
  
ALTERNATE MYST solution
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Once all pages are put in either book, the brothers inside will give you the page number on the book of patterns in the library, and
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tell you how to open the fireplace.  Going into the fireplace, flipping the switch, and tracing the pattern from page 159 will reveal
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the final pages and a green book.  Putting either of the final pages in the red or blue book will trap the player for a short time.
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Opening the green book will introduce you to their father, Atrus.  Around the island were two pieces of paper that when joined will tell
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you to flip the switch at the dock to get a missing page from Atrus' book.  Going back to the book, touching the panel, and giving
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Atrus the page will finish the quest.  Going there without the page traps you there.
  
Flip all switches to on. Go to the switch at the docks.  Flip it up, search vault. Go to library, search
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Shortcut Instructions:
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CoT, in, 2w, n, open booktouch panel
  
bookshelf, fireplace, flip switch, trace pattern from age 420 on screen.  flip switch, open book, touch page, give page to atrus, done
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Go around  the area and flip all 4 marker switchesGo to the docks and flip that switch back down to open the safe.  Search safe.  Go to the library and
  
OR
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search bookshelf.  Go into the fireplace and flip the switch.  Trace pattern from page 169 on screen OR page 420 on screen.  Flip switch. Open book, touch panel, give page
  
Flip all 4 marker switches on the island down.  There is a map of the area in the library.  Go to the switch at the
+
to AtrusDone
 
 
docks.  Flip it up, search vault.  Go to libarary, search bookshelf, fireplace, flip switch, trace pattern from page 169 on screenflip
 
 
 
switch, open book, touch page, give page to atrus, done
 
 
 
OR trace pattern from age 420 instead of 169?
 

Revision as of 23:02, 28 February 2025

Morgul's Notes (incomplete?)

MYST Quest

Uzziel's advice: In the library are two books, a red and a blue. Opening them will start garbled dialogue. The object of the quest is to retrieve red and blue pages. Putting pages in the book will give clearer dialogue. Around the area itself are two torn pieces of a note that will give you a clue to opening a page location.

Around the area are and four switches. Flipping them on will activate areas on the map and allow you to turn a dial to that area. The dial will turn the tower in the library and give you a clue when you go into it after turning the tower. In the library are two pictures, one will close the out exit and open an exit to the tower, the other will close the tower exit, and open the out exit

Clues

221 Combination for the safe under the big tree

4:20 Time to enter at the clock tower, lift dome or something

leaf ship cross Panels you have to touch in the garden to raise the ship

59 volts Correct button to open the rocket, smash glass

Once all pages are put in either book, the brothers inside will give you the page number on the book of patterns in the library, and tell you how to open the fireplace. Going into the fireplace, flipping the switch, and tracing the pattern from page 159 will reveal the final pages and a green book. Putting either of the final pages in the red or blue book will trap the player for a short time. Opening the green book will introduce you to their father, Atrus. Around the island were two pieces of paper that when joined will tell you to flip the switch at the dock to get a missing page from Atrus' book. Going back to the book, touching the panel, and giving Atrus the page will finish the quest. Going there without the page traps you there.

Shortcut Instructions: CoT, in, 2w, n, open book, touch panel

Go around the area and flip all 4 marker switches. Go to the docks and flip that switch back down to open the safe. Search safe. Go to the library and

search bookshelf. Go into the fireplace and flip the switch. Trace pattern from page 169 on screen OR page 420 on screen. Flip switch. Open book, touch panel, give page

to Atrus. Done

Subcategories

This category has only the following subcategory.