Change 3497
Originally Posted : Wed Oct 01 17:45:09 2008
Posted by : Razan
Title : twar changes
Firstly, I have changed the value of points given out in twars
because people were 'gaming the system' and only playing large
twars (+10, etc) because each kill was worth more. Now, if
the twar is an adjusted level twar, then the value of a kil
is flat out assumed to be worth 20 points (what was 19+1). This
reduces the point value for +10 wars from 29 points per kill
to 20.
Secondly, winners of a twar used to get twice their level in bonus
points just for surviving. So, again, in a +10 war that would be
(19+10)*2. That has also been reduced to a flat +20*2 (duh, 40).
These two bove changes do NOT take effect if it is a normal level
twar, but since no one plays those, that doesn't really matter now,
does it?
Thirdly, I have completely redone the algorithm that balances
teams. It's considerably more complex now than it used to be and
instead of just being based on this week's twar
score for this character it's based on many things including
character age, level, twarscore, and some values from ALL of your
characters. Yes, that means veteran players who create new characters
to twar with for the first time will have a higher ranking (internally)
than a true newbie but that's precisely what we were going for.
Nettika divised this algorithm and I approve of it for testing.
Finally, given all the decrease total point values of high
twars now I have increased the EXP value of points by 50% (OMG!)
and money by 50% or something similar... i can't recall :).
So that of course means that low level twars (19+1) are now<r>worth a lot more and 19+10 twars are probably worth close to
what they were before.
- Razzy.