Change 4037

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Originally Posted : Mon Nov 02 12:57:12 2009
Posted by : Marisil
Title : Herbalist Darts

Herbalists,

You may now fire an *unpoisoned* dart at the start of each
round without it counting as an action. For example, you may
fire an unpoisoned dart and then immediately "do medicate heal"
without getting the "You can't execute skills quite that quickly"
message. If you've already performed an action in a given round,
you won't be able to sneak in a dart. The real reason for this
change is to enable you to fire two unpoisoned darts in a round,
and have that count as your action. Let's try this out. If it's
unfair, I'll reinvestigate other possibilities.

Chers,
Marisil