Change 5144
Originally Posted : Fri Sep 28 19:56:48 2012
Posted by : Misery
Title : percent-based Wimpy, etc.
Hi all,
This boot I've pushed a rather significant behind-the-scenes change live.
It shouldn't make a huge difference in how most things work, but it is an
update to the code all NPCs and all players are running on. I've already
resolved several issues with this update and there will (no doubt) be more
that crop up. Please report any issues you see with a monster or your own
player directly to me if I'm online, and I'll do my best to fix these
issues quickly.
That said, one of the first changes this update enables--one I'm happy to
notify you about, finally--is th introduction of true %-based wimpy. You
may use 'wimpy 40%', for example, to always wimpy at 40% of your
hitpoints. This change is in response to a player 'idea' report.
Let me know if you see any issues with the new wimpy functionality, as
well.
Best,
Misery