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help > prayers > avenging spirit
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Prayer       :   Avenging Spirit
Class        :   Paladin
Cost         :   No Cost
Requirement  :   Templar Oath 4
                 Vengeance OR Defender Oath 4
                 Dark Knight OR Champion Oath 4
                 Must be wielding AVENGER

Cast Time    :   3
Cooldown     :   300
Duration     :   Special
Syntax       :   pray avenging spirit

Having taken all of the oaths the Paladin gains a connection to the plane of
divinity (champion) or true justice (dark knight). They transform into an
avenging spirit which confers a number of effects.

An Avenging Spirit must always wield their avenger.

As an avenging spirit the holy or unholy power a paladin receives is normalized.

While in this form a Paladin will slowly lose holy power. This loss will increase
over time until the loss-per-round is so great that they will inevitably be unable
hold (un)holy power and their increased damage will be reduced.

Bonuses:

All Oaths:
    - An Avenging Spirit is always flying.
    - An Avenging Spirit gains bonus judgement every round.
    - An Avenging Spirit's retribution can be cast as area of effect.
    - An Avenging Spirit's judgement does reduced damage as it can be cast more often.
    - When cast as area effect retribution does reduced damage.
    - Holy Power spenders always use the maximum amount of holy power which
      is unspent.

Oath of Vengeance
    - An Avenging Spirit's vengeance aura does bonus damage.
    - An Avenging Spirit's vengeance aura can hit additional times per round.

Oath of Defender
    - An Avenging Spirit will block or partially block attacks more often.

Oath of the Dark Knight
    - Dark Strike can target as a room attack and does bonus damage.
    - Penance can target as aroom attack and does bonus damage.

Oath of the Divine Champion
    - Divine Smite can target as a room attack and does bonus damage.
    - Exorcism can target as a room attack and does bonus damage.

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