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                        TT TTT TTTTTT T T T TTTTTT TT
                        TTTTTTTTTT  TT TTT TT TT TT T   T
                      TTTTTTTTTTTTT T T  T  T    T T   T TT
                SSS      TTT   |  T  T T T  TT TT  TTT T   T  T
              SSSSSS    TT   |  T T   T T  T   T  T  T T  T T   T
             SS       TTT  | | | | T   T      T         TT   T    T
            SS       TTT  | | | |    T    T   T  T  T T     T T
             SSS       | | | |             T  T  T   T  T   T  T  T
                SS    | | |             T       T       T         T
 UU   UU         SS  | | |
  UU   UU  SS   SS  | | |
  UU   UU   SSSSS  | | |                    The 'big' Wave.
  U    U              | |      'You STILL can't keep a good wave down!'
 UU   UU  NN      NN | | |       
  UUUUU   NNN    NN   | | | | |
         NN NN   NN        | |   MM     MMM
        NN   NN  NN   AAAA      MM MMMMMM MM
        NN    NNNN   AA  AA    MM   MMMM   M     IIII
       NN      NN   AAAA  AA   M           MM     II
                   AA  AAAAA  MM            M    II
                  AA      AA                 M   II
                           AA                    II
                                                IIII

Want to make sure you never miss a war again? Follow @tsunami_wars on twitter today!

Tsunami is one of the oldest original lpMUDs in existence, having been around since at least 1990. It has a long and glorious history. Tsunami features over 20 humanoid races and several nonhumanoid races (such as Dragons, Fey, Monsters, and Horrors!). Players can choose from over 65 elaborate, detailed subclasses spread over 10 guilds. You can own a house or run a business too!

The world of Tsunami is vast, consisting of over 15,000 rooms and a massive selection of areas to explore. Many fun adventures await including intricate quests, PvP Warfare, a collectible card game, and many more metagames.

Tsunami is ENTIRELY free (donations welcome via Patreon but not required) and all coders work here for the love of the game. Many have been doing it for over a decade and we are always looking for more new talented designers. Follow the links on the left to create an account, learn to play, and connect to this great MUD.

We'd like to take the time to thank those great patrons of ours including: Morganti, Streak, Orsk, Xcheefoo, Pythia, Lif, Brock, Sid, Marisil, Darkpoole, Russeldog, Morgul - It's thanks to you that Tsunami is still running.


Recent Changes

Character Creation Fri, 29 May 2020 07:38:01 PST

I slightly modified how the character creation works, now at the end you'll be asked if you would like undertake the newbie tutorial or skip it. Skipping it loads you into the Newbie Room (w,s,w,d from cot).
Speaking of the newbie tutorial, you'll be granted 4,000 experience upon completing it + a few other changes here and there with typo fixes.
Please enjoy,
DP
Shikaku Thu, 28 May 2020 02:05:36 PST

Cosmetic change to shikaku's charges bar, You'll now see a number such as <Charges: 1> instead of [charges: *....]
Enjoy.
Shikaku weapon block Sun, 17 May 2020 06:42:34 PST

Increased weapon block by 150%. It was pretty low to begin with
so even 150% might be too low.
Re: Paladins Fri, 08 May 2020 18:58:02 PST

On Sat May 02 23:26:29 2020, Ghyath wrote:
>
> First of all - Darkpoole writes cute code.
>
> I changed/fixed the following:
> - Rejuvenation talent no longer gives nonexistent bloodthirst skill
> - Holy man talent finally gives +10 religion
> - there should be no longer holy/unholy paladins
> - you now can't select talents above their "tier" level
> - you can now select multiple tier 0 talents (before you could have just one)
> - no more sensitive messages and debug messages (I hope)
>
> What remains (and I know of) unresolved:
> - certain (originally unholy paladin) quests wpe out other certain quests
> - purge talents routine
> - talents overview formatting
> -sight
>
> If you have a paladin and notice anything extraordinary, let me know. Thanks.
>
>
>
>
- you can have only one "Level 3" talent again (by Darkpoole's design)
- Bulwark and Fortress talents finally work as designed
- quest issue was resolved
- "purge talents" routine simplified
- talents overview rewritten
- paladin sight bonuses/penalties removed
Amulet of Eliphas Levi Fri, 08 May 2020 18:37:48 PST

There was a bug with floating disc not dispelling properly after the amulet was removed. This has been fixed aka no more natives running around with a magical floating disc following tem!
Oh, and it is now an amulet, not other. Go Traveller.
Test Fri, 08 May 2020 18:33:28 PST

test
Paladins Sat, 02 May 2020 23:26:29 PST

First of all - Darkpoole writes cute code.
I changed/fixed the following:
- Rejuvenation talent no longer gives nonexistent bloodthirst skill
- Holy man talent finally gives +10 religion
- there should be no longer holy/unholy paladins
- you now can't select talents above their "tier" level
- you can now select multiple tier 0 talents (before you could have just one)
- no more sensitive messages and debug messages (I hope)
What remains (and I know of) unresolved:
- certain (originally unholy paladin) quests wipe out other certain quests
- purge talents routine
- talents overview formatting
-sight
If you have a paladin and notice anything extraordinary, let me know. Thanks.
Blood Lords jihad temple Fri, 01 May 2020 23:19:42 PST

Razan has put a tremendous effort into introducing an awesome concept of a prestige Babau subclas into the game. With a great sadness I ripped all (remaining) Babau related code from the Blood Lords jihad temple, especially the Altar room. Meanwhile I cleaned other rooms also, including donation room descriptions and functions.
Jihad temples - donation room Fri, 01 May 2020 23:14:36 PST

Code cleaned, bug if broken.
<<end>>
Diamond Land Wed, 01 Apr 2020 22:17:19 PST

I went through all Diamond land code (NPCs, rooms, items, ...) and tried to clean it up. In the process I fixed various bugs and reinstated some original features which were no working properly. If you see anything weird, please bug it with attention to my name. Thanks.
Super Cereal Changes Wed, 01 Apr 2020 13:43:38 PST

Shaolin: Added a realistic aquatic ecosystem. Fish will now breed as per their normal breeding patterns, and it is possible to overfish them to extinction. To aid in preventing this you can now build a fish farm and manually breed and cultivate fish to preserve the natural order of things - once they're gone, they're gone!
Juggernaught: Due to EPA scrutiny, all Juggernaughts have been forced to go electric. They now have upgradeable batteries instead of power plants. These batteries deplete as you perform any action such as moving, combat rounds, look, etc. They can only be recharged at designated charging areas and depending on the battery size (upgrade level) take progressively longer to charge ranging from 30 minutes for a 200 room trek, to 8 hours for a full charge.
Natives: Due to the recent increase in DNA genetic testing and analysis they finally decided to track their heritage. Turns out they're not natie to Tsunami at all and shall henceforth be known as Non-Natives.
Ghoul and Zombie: Due to the spread of contagion and other airborne illnesses revolving around the subclasses in question, a stay-and-home order has been issued until further notice. If you don't have a home, please attempt to stay at least 6 rooms away from the nearest player at all times.
Fetch: Has been readded to the game.
Thieves Class: Tsuquifax has announced there was a massive data breach in their system and has issued a warning that any and every person may have their identity stolen by the information that has leaked. Authorities suspect the thieves class and have brought Shilanda in for questioning.
Cleric class: The clerics have come together and decided that they now identify as divine mages and should now be referred to as such. This also means the class will be merging into the mage class in the near future.
Leveling Changes: You must now complete a number of quests equal to your current level, pe level, to level up. For example, level 1 to 2 requires 1 quest, 2 to 3 requires 2 additional quests, 3 to 4 requires 3 additional quests for a total of 6 quests. To hit level 19 you will need to do 190 quests. Given that we only have ~110 quests this means everybody above that level will be reset to their new maximum level based on quests done and will have to figure out what to do from there.
Warriors: They've finally come out to play.
Dragon Class: After more than two decades of being Dragon, they've finally turned Dragoff.
Horror/Monster Classes: These two classes have been merged into one. Nobody could really tell the difference anyways. Voting on a new name will occur later this month and the choices will be between Horster and Monoror.
Fetch: Has been removed from the game.
Changelings: After sifting through the couch they finally found enough loose to become Dollarlings.
Amazon Subclass: Half of this subclass has been burned off, part of it is still on fire. Everyon seems to have forgotten about it though.
Medusa Subclass: Tired of being confused for the Greek monsters, they've finally clarified that their name is actually Med USA and they are an insurance company.
Wyvern Subclass: They finally got their answer, and will no longer be playable until they've come up with a new name. Also who is Vern anyways?
I hope you enjoy all these new changes, they are all currently live!

Page last updated on September 26 2018 08:20:04