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help > skills > pull
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Skill        :   Pull
Class        :   Spider
Cost         :   10 (to tie)
             :   30 (to pull someone to you)
             :   10 (to pull yourself to someone)
Casting time :   0 rounds to tie
                 1 round to pull self
                 2 rounds to pull other
Syntax       :   do pull tie
                 do pull tied
                 do pull tie <target>
                 do pull <target>
                 do pull untie 
                 do pull untie <thread num>
                 do pull [aggro|noaggro]
Examples     :   do pull tie 
                 do pull tie galan
                 do pull galan
                 do pull untie
                 do pull untie 3

This skill allows you to attach a thread to either a target
or yourself, and maintain a close proximity.  Once this has
been accomplished either party may depart without disrupting
the line.  The spider may recall his prey to his web through the
command "do pull".  This tests the skill of the spider against
the strength of its prey.

The result of such a pull is based upon whether or not the
Spider has a web with which to brace itself.  If a web is not
available, the spider is pulled towards its prey.  Otherwise,
the spider may bring its victim to its lair.

If no <target> is given to tie, the target is considered the web. 
If no web is present, the skill will fail.

A spider may gains one extra thread every 5 levels beyond level 10.

"do pull tied" will list everything to which you are currently tied.

It is illegal to pull a player into a situation with the intent to
have them killed by an aggressive NPC.

You may also untie your own threads with "do pull untie". If you
only have one thread, "do pull untie" will untie the thread. If you
have more than one thread, "do pull untie <threadnum>" will untie 
the respective thread.

Using "do pull aggro" or "do pull noaggro" will change whether or not
you automatically attack foes that you pull into your web.

If you pull a foe and aggressively attack you will be tangled into combat
for a few rounds and unable to leave.
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