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help > class > shikaku -=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-* Often called silent death, the shikaku are mysterious rogue-like warriors that take time to study and learn their foes to strike them with deadly accuracy, speed and skill. It is said that these people manipulate the energy dissipated in combat and use it in many different ways. Every strike they lance at their foes is an attempt to spot their weaknesses and use them to their advantage. Patience is the key to the shikaku as most of their skills require charges to be used. They are often mistaken as weak warriors, but when properly channeled, they can unleash powerful attacks on their foes or increase their own combat skills. The shikaku draws her powers from combat, therefore the moment she begins to fight she begins to alter her state of combat awareness that can go from a calm, normal state of combat up to achieving immortal levels of skill. The longer she remains in combat the more deadly she becomes. The shikaku must learn the best situation to use their valuable skills. They have two categories of skills, one called 'charge skills' and the other called 'empowered skills' that are dependant on each other. This means that to deliver some powerful strikes they must first channel some energy. For each use of a 'charge skill' the shikaku makes, they receive a 'charge level'. Different 'empowered skills' require different levels of 'charge'. Shikaku's cannot wear any kind of metal armour due to the fact that the weight of these armours hamper their combat. True power lies in learning how to combine your charge and empowered skills to maximum potential. -=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-* CHARGE SKILLS: ================== These skills are used to charge up energy for the shikaku to use her empowered skills. When the energy bar is charged with at least one charge, the shikaku can start to use her empowered skills or she can opt to channel some more energy and unleash a powerful combo of empowered skills. You can only use charge skills if you are either in combat or starting one. It is important to note that if you do not remain in combat the energy accumulated on your energy bar will slowly dissipate and you can go from a full to an empty energy bar in a matter of minutes. Charge skills do not have a high damage output as the empowered skills do. They are used, and needed, to charge up your energy bar. The only other way to charge up your energy bar is using a self-crafted blade and being in tune with them during combat, however the chances are slim and a smart shikaku will not rely on this to fill up her energy bar. -=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-* EMPOWERED SKILLS: ================= Empowered skills are only usable once the shikaku has channeled enough energy in combat to use them. The energy level required to use them varies according to each skill and once activated, they will use the number of charges selected from your energy bar. Some skills also have levels of empowerment, meaning that they will do more damage or have a higher chance to land depending on the number of charges the shikaku chooses to use. Some skills allow her to use the <available> level, meaning that when activating an empowered skill she will use all the charges she channeled to her energy bar (provided that she has accumulated at least the minimum charges required for the selected empowered skill). The energy bar has 5 levels of power. -=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-* Shikakus have the following skills: awareness combat dagger kurafuto offhand resistance shinaji-ken silentwalk sword toughness unarmed wa-handou weapon block Charge skills: -------------- kenbatso Empowered skills: ----------------- arterial strike called shot chiankyo hypnotic lure kaihi -=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-* Shikaku stats: Strength : 90 Dexterity : 140 Intelligence : 100 Constitution : 70 -=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-* Terrain modifiers: Buildings +5 Forest +10 Cemetery -5 Desert -5 Water -5 -=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-* Created -May 04- Salizarr |
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