help > deathknight
DEATHKNIGHT (undead subclass)
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The tale of the Deathknight is that of tragic loss; the descent 
from the heights of purity, and holiness, to the depths of damnation.
The Deathknight is a fallen Knight, and only those honorable warriors,
may fall so far.

Note: Deathknights may never wimpy.  In addition, all other nonhumanoid 
penalties apply.
 
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Deathknights have the following skills:

attacking               awareness           resistance         combat
deathblade              magic               intimidate         ride
incorporeality          deathmail           regenerate
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Deathknights have the following spells:                        
                                                               
darkfire                nightmare           powerword          dread
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Deathknights have the following resistance adjustments:

Cold, Drain, Poison                  : +25
Fire, Holy, Light                    : -20
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Deathknight stats:

Strength                        : 120
Dexterity                       : 100
Intelligence                    : 110
Constitution                    : 70
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Deathknights have have the following sight restrictions:

Max Sight: Base Race - 2
Min Sight: Base Race - 6
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Deathknight Terrain Bonus:

Road                            : +5
Plains                          : +5
Hills                           : +5
Swamp                           : -5
Water                           : -5
Underwater                      : -10
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