help > ghant
Ghant
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Ghants are a strange, alien race of insectoid creatures. Some say they
resemble a cross between a spider and a crab; others say they look like a
cross between a mantis and cockroach. Either way, they have far too many
limbs for comfort. Their hard carapaces are usually black, and are slightly
hairy.

Ghants have two limbs which are their primary 'arms', but they also have a
few smaller secondary limbs, which they often use to balance larger
weapons, to hold on to their targets, or to confuse their foes.

Because of their oddly-shaped bodies, ghants can't wear most normal armour
types, including body armour, boots, gloves, helmets, or eyewear. However,
with their large number of limbs, they can wear up to four rings.

Ghants' minds are strange to most people, and so psychic attacks tend to do
little to them. Their carapaces are proof against many attacks, but tend to
be susceptible to crushing blows. Their insectoid metabolism makes them
vulnerable to poisons and toxins, and they tend to shrink away from bright
lights.

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Ghants have the following stat adjustments:

Strength         -5
Dexterity       +10
Intelligence      0
Constitution     -5

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Ghants have the following resistance adjustments:

Fire            +20
Psychic         +20 
Slash           +20                     
Cold            -20
Blunt           -20
Light           -20
Poison          -20

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Ghants have the following skill adjustments:

attacking       +10     rob              +5     holdup           +5
offhand         +10     sleight          +5     strangle         +5
feint            +5     steal            +5     insects         +10
parry            +5     invulnerability  +5     scarab          +10
backstab         -5

Ghants gain the bonus skill 'carapace'.  For more information,
see 'help skill carapace'.

Ghants start with first degree Fire for the Wu-Jen mage subclass.

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Ghants have the following sight restrictions:

Max Sight        7
Min Sight       -1

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Ghants have the following combat adjustments in certain terrains:

In light, up to -5 to current combat.

underground    +10
desert          +5
arctic          -5
bridge          -5
jungle          -5
shore           -5
ship            -5
swamp           -5
underwater      -5
water           -5

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See also: skill carapace