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help > paladin PALADIN (fighter subclass) ------------------------------------------------------------------------- Paladins are the chosen warriors of the gods. They have dedicated their lives to the advancement of their religion. In the great Jihad, paladins represent the worldly incarnations of the great powers fighting for control of the land. As with the gods, paladins may represent powers of good or evil. Dedication to one of the Jihad factions is required in order for a paladin to use prayers. Paladins of every faction will gain extra attacks by improving their Jihad standing, and the gods provide the paladin with different special powers depending on the faction selected. Choose wisely, for in the end, only one faction will be known as the true religion of Tsunami. ------------------------------------------------------------------------- The deities grant their paladins certain powers to aid them in their battle against the other factions: NOTE: The Great Old Ones do not see the need for paladins Everen, the Goddess of Light (No Danpiru) Representing the true light of love in the fight against evil, paladins of Everen will glow with the power of good that reveals all to them. Their holy power also endows them with an increased ability to heal wounds. Their great love of their patron god allows paladins of Everen to more easily enter a holy fervor. Mother of All (Elves Only) The Mother is the very spirit of life in the land. SHE gives and SHE takes away. For those that SHE loves, however, SHE is more likely to give. In the case of HER beloved paladins, SHE will even give them the gift of life in cases when they would otherwise have fallen to the defilers. Gods of Many Faces The Gods of Many Faces see all and know all because they are everywhere. These gods make up every aspect of life for their followers. As such, there is a god for every environment and situation. Paladins that follow the Gods of Many Faces will thus gain resistance to the different elements of the land, as well as the chaos that threatens the order of their lifestyle. These paladins will also find that with Ten Thousand gods at their back, they will somehow find the strength to carry on, even when wounded. Karaveth, the Lord of the Middle Dark (No Elves) The Lord of the Middle Dark seeks to plunge all the lands into an ordered darkness which he would rule with an iron fist. Karaveth's paladins radiate the darkness of their hearts, yet are able to see through to find targets. These paladins will gain the power to heal with greater efficiency. In addition, they will be more able to call upon the darkness to boost their unholy fervor. Blood Lords (No Elves) These twisted gods spawn twisted paladins. The paladins, so deformed by the evil bloodlust of The Blood Lords, are willing to sacrifice the chance for healing wounds in order to spill more blood. The Blood Lords meddle directly in the lives of their followers, but are known to actually grab hold of their paladins and give their arms the strength to hit harder with their weapons. A paladin dedicates himself or herself to one of these Jihad factions through the "holywar join <faction>" command. For more help on the Jihad and the factions, see "help jihad" and "help jihad2". ------------------------------------------------------------------------- Paladins have the following skills: equipment attacking toughness judge compare 2-hsword axe awareness mace flail resistance sword religion polearm combat spear 15:might ------------------------------------------------------------------------- Paladins have the following prayers: holy-word cure lay hands orb fervor divine shield ------------------------------------------------------------------------- Paladin stats: Strength : 110 Dexterity : 90 Intelligence : 90 Constitution : 110 ------------------------------------------------------------------------- Updated 7-29-01 (Magius), 1-13-02 (Lahjik) |
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