help > skills > catalyze
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Skill        :   Catalyze
Class        :   Wyvern
Cost         :   10 (not adjustable)
Casting time :   1 Round; 3 Rounds for Nerve
Stats Base   :   Constitution
Syntax       :   do catalyze <poison>
Examples     :   do catalyze muscle
                 do catalyze nerve
                 do catalyze paralytic
                 do catalyze (will show your currently poison)

When in a forest, jungle or swamp environment, races with the
catalyze skill are able to modify and transform their poison to
take on various properties.  This gives them extreme versatility
in the ever-evolving struggle in nature.

When a poison is catalyzed it can then be injected into a living
creature by the use of the sting skill.

Once catalyzed the poison retain those properties until catalyzed
again.  This is not true for nerve poison which is gone as soon
as it is injected.

The poisons stack if used consecutively for two maybe three rounds.

The available poisons are:

  Muscle :    This poison hampers movement, reduces attacking and
              to a small degree even combat.

  Nerve :     This poison increases the overall damage of the sting
              skill and reduces resistance.  Note, once the nerve 
              poison is injected you need to catalyze up a new
              dose.

  Paralytic : This poison prevents actions and movement for a very
              short duration.

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See also: skills, sting
Created: -Sep 05- Chaitan