|
help > zombie ZOMBIE (undead subclass) ------------------------------------------------------------------------- Zombies are undead creatures that have been animated through evil magics and that have subsequently broken their master's control. The magic that brings these monstrosities into existence does not restore memories of previous life nor does it restore decomposed flesh. As a consequence, zombies are very slow and very stupid. It does, however, imbue them with an unholy might and a near indestructability. Zombies are further limited by the fact that the magic takes a terrible toll: they must eat the corpse of freshly slain creatures to remain in their unliving state. A zombie that goes too long without feeding will eventually begin to decompose completely and finally die. Further, a zombie that is too hungry may find itself lashing out at any nearby living creature in an attempt to feed. This hunger does have a benefit. A hungry zombie will also fight in a more frenzied state, doing more damage. This terrible hunger can only be assuaged by eating corpses, gnawing on a living creature, or by resting in the life-giving earth. Essentially a walking, rotting corpse, zombies are not very well put together. Thus, when struck by a powerful blow in combat from an edged weapon, there is a chance a limb may be severed. The attacker will find however, to their horror, that the limb will sustain a life of its own and fight for its owner. The zombie may reattach the limb if they so wish. A limb that is completely destroyed will be lost until the zombie can regrow it through resting in the earth. Of course, a zombie will suffer effects consistent with the loss of a limb in the event of severance. Finally, zombies are notorious for reaching up from beneath the soil to attack a victim. While a zombie is gravemelding it has the option to quickly unearth itself and surprise attack its opponent. This attack is not free, however. ------------------------------------------------------------------------- Zombies have the following skills: gnaw armour weaponry toughness awareness resistance combat putrescence intimidate fester gravemeld attacking invulnerability bloat ------------------------------------------------------------------------- Zombies have the following resistance adjustments: Cold, Drain, Poison : +25 Blunt : +10 Fire, Holy, Light : -20 Cleave : -10 ------------------------------------------------------------------------- Zombie stats: Strength : 140 Dexterity : 70 Intelligence : 30 Constitution : 160 ------------------------------------------------------------------------- Zombies have the following sight restrictions: Max Sight: Base Race - 2 Min Sight: Base Race - 2 ------------------------------------------------------------------------- Zombie Terrain Bonus: Cemetery : +10 Desert : -5 Another Dimension : -5 Building : +5 Underwater : -5 ------------------------------------------------------------------------- - Flaggor (04/12/01) |
|