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help > berserker Berserker (Barbarian Prestige Subclass) -------------------------------------------------------------------------- Since time immemorial, an elite Native fighting-style emphasizing rage over discipline has been passed down through generations of Barbarian warriors. The renowned few who embrace this madness are known as Berserkers. These reckless Natives fling themselves into battle, most often without regard to the consequences. Armor is a hindrance to their fighting style, and Berserkers are therefore known to never wear body armour nor shields. Instead, Berserkers choose to maximize their damage potential, wielding two weapons with which to destroy their foes. These weapons are the lifeblood of the Berserker, so much so that he or she cannot be disarmed. This is a prestige subclass. In this case, that means a player must raise a Barbarian to hero level, have collected 5,000 teeth, and successfully undergo a certain challenge to prove his worthiness. Barbarians wishing to become Berserkers should talk to the Last of the Cimmerians in the native guild. Also, in becoming a Berserker, a player will be forced to restart his training at level 1. Upon becoming a Berserker all teeth are also lost, as the Native must once again prove himself to earn new Berserker talents. -------------------------------------------------------------------------- Berserkers use both spell points and adrenaline to power their skills. The adrenal system is new to Tsunami, and it is advised that players read "help adrenaline" before playing this subclass. -------------------------------------------------------------------------- Berserkers have the following skills: attacking awareness axe band berserk bloodlust combat dagger destruct detect flail invulnerability locate mace offhand pillage quickheal resistance skin toughness At level 1, a Berserker may train one new skill at the Native guild hall. Every 4 levels after that (4, 8, 12, etc) a new skill "slot" is gained. Additionally, for every 5,000 teeth (up to 25,000 [5 points total]) the Berserker will gain an additional skill point. The skills available to the Berserker depends upon how many teeth he or she has collected. Here are the current teeth requirements, and the skills that become "unlocked": -No Teeth- blitz mutilate slug sunder -1000 Teeth- deflect jab onslaught war paint -2500 Teeth- bash bellow hack perforate -4500 Teeth- cyclone decimate embolden gore -7000 Teeth- desperation eviscerate flourish skull crack -------------------------------------------------------------------------- Berserkers have the following skill modifiers: Berserk : +25 -------------------------------------------------------------------------- Berserker stats: Strength : 120 Dexterity : 120 Intelligence : 40 Constitution : 120 -------------------------------------------------------------------------- Berserkers have the following resistances: Acid : * Bite : * Blunt : * Brawling : * Bow : * Claw : * Cleave : * Cold : * Fire : * Pierce : * Poison : * Shock : * Slash : * Stinger : * Unarmed : * * = Resistance is determined by the "battle scars" that the Berserker has accumulated over the course of time. Whenever he or she takes damage of any of the above types, it will help build the Berserkers resistance against that particular type. New Berserkers start with zero percent. Twenty-five percent is the current maximum. Damage taken in wars and the arena does not count towards building resistance. Berserkers will find the "battlescars" command useful. -------------------------------------------------------------------------- |
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