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help > deathknight DEATHKNIGHT (undead subclass) ------------------------------------------------------------------------- The tale of the Deathknight is that of tragic loss; the descent from the heights of purity, and holiness, to the depths of damnation. The Deathknight is a fallen Paladin, and only those honorable warriors, may fall so far. The Deathknight has the ability to phase in and out from the realm of Death - this will affect his performance in different situations drastically. See: help skills incorporeality Note: Deathknights may never wimpy. In addition, all other nonhumanoid penalties apply. -------------------------------------------------------------------------- Deathknights have the following skills: attacking awareness resistance combat deathblade magic intimidate ride incorporeality deathmail regenerate toughness quickheal soulrip *deathshield *Requires seeking out Soth in Barovia at 19+1. -------------------------------------------------------------------------- Deathknights have the following spells: nightmare powerword dread desecrate dark darkfire lifeleech gravewalk deathcoil -------------------------------------------------------------------------- Deathknights have the following resistance adjustments: Cold, Drain, Poison : +25 Fire, Holy, Light : -20 -------------------------------------------------------------------------- Deathknight stats: Strength : 150 Dexterity : 110 Intelligence : 70 Constitution : 70 -------------------------------------------------------------------------- Deathknights have the following sight restrictions: Max Sight: Base Race - 2 Min Sight: Base Race - 6 -------------------------------------------------------------------------- Deathknight Terrain Bonus: Road : +5 Plains : +5 Hills : +5 Cemetery : +5 Underground : +5 Swamp : -5 Water : -5 Ship : -5 Underwater : -10 ------------------------------------------------------------------------- |
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