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  • help > spells > shroud
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    Spell        :   Shroud
    Class        :   Evoker
    Cost         :   Variable
    Damage Type  :   By Material
    Casting Time :   1 round
    Syntax       :   cast <material> shroud <target>
    Examples     :   cast prism armor
    
    Shroud is an Evoker Method (see help spell methods) which surrounds the 
    caster with an aura of conjured energy. This will typically cause damage to
    anyone who touches or is touched by the subject of the spell, plus give
    protection from the primary material type and counter the opposed damage
    type, but this varies with the precise element.
    
    If no target is specified, shroud surrounds the caster. Armor is less 
    effective when cast on other people. Armor spells decay when used; duration
    is long out of combat, but fairly short in combat.
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    See also: modifiers, materials, methods