|
help > spells > timestop ---------------------------------------------------------------------- Spell : Timestop Class : Chronomancer Cost : 10 Casting time : 1 round Cooldown : 3 rounds Spell type : Special Difficulty : Level 1 Syntax : cast timestop action # action # action : cast timestop repeat action The timestop spell allows a chronomancer to stop his progress through time for a moment, and complete multiple actions during an instant. If a chronomancer moves during this period, he seems to teleport; this may be used to evade hunting attacks, though creatures will start to fight after the timestop ends. It is not possible to actually harm anyone while timestopped, though the last action in a command chain may be an attack if desired; the attack goes off as the timestop ends. ---------------------------------------------------------------------- See also: help modifiers |
|