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help > spells > timestop
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Spell        :   Timestop
Class        :   Chronomancer
Cost         :   10
Casting time :   1 round
Cooldown     :   3 rounds
Spell type   :   Special
Difficulty   :   Level 1
Syntax       :   cast timestop action # action # action
             :   cast timestop repeat action

The timestop spell allows a chronomancer to stop his progress through
time for a moment, and complete multiple actions during an instant.
If a chronomancer moves during this period, he seems to teleport;
this may be used to evade hunting attacks, though creatures will
start to fight after the timestop ends.  It is not possible to
actually harm anyone while timestopped, though the last action in
a command chain may be an attack if desired; the attack goes off as
the timestop ends.
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See also: help modifiers