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  • help > spells > timestop
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    Spell        :   Timestop
    Class        :   Chronomancer
    Cost         :   10
    Casting time :   1 round
    Cooldown     :   3 rounds
    Spell type   :   Special
    Difficulty   :   Level 1
    Syntax       :   cast timestop action # action # action
                 :   cast timestop repeat action
    
    The timestop spell allows a chronomancer to stop his progress through
    time for a moment, and complete multiple actions during an instant.
    If a chronomancer moves during this period, he seems to teleport;
    this may be used to evade hunting attacks, though creatures will
    start to fight after the timestop ends.  It is not possible to
    actually harm anyone while timestopped, though the last action in
    a command chain may be an attack if desired; the attack goes off as
    the timestop ends.
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    See also: help modifiers